TaleminorTale of TsushimaAct II — A Gathering Storm

A Debt Repaid

A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

RoleSide tale
Importanceminor
  • TypeSide Tale
  • Act2 – Retake Castle Shimura
  • RegionKawamata Village, Toyotama
  • Quest giverGomyo, a bandit
  • PrerequisiteDiscover Kawamata Village, then find the start in the open world
  • RewardsMinor Legend Increase, Minor Utility Charm, +14 Linen
  • Steps9

Key tips

  • Gomyo can be found south of the Black Dye merchant fast travel point, in the bamboo forest.

Overview

A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

A Debt Repaid is a standalone Tale of Tsushima in Toyotama — not attached to an ally questline, and told from inside the occupation rather than above it.

The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.

In the game’s own framing: Bandits have been active here, and one of them has a grievance against the others that Jin can use.

Objectives

  1. Accept the job
  2. Follow Gomyo
  3. Survey the camp
  4. The first attack
  5. Scout and plan
  6. Clear the main area
  7. Search the house
  8. The last fight
  9. Hear Gomyo’s last request

Full walkthroughSpoilers

  1. 01
    Accept the job

    Gomyo tells his story and Jin agrees to help.

  2. 02
    Follow Gomyo

    Toward the bandit camp.

  3. 03
    Survey the camp

    From a high ledge — four locations to mark. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  4. 04
    The first attack

    Gomyo charges the first two scouting camps without any interest in stealth. Follow him in and deal with the unarmoured bandits.

  5. 05
    Scout and plan

    Survey what is left. Sections are separated enough that one can stay unaware while you clear another. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  6. 06
    Clear the main area

    Stealth or open fighting.

  7. 07
    Search the house

    The marked building holds the leader, Gorohachi.

  8. 08
    The last fight

    Gorohachi and reinforcements come down from the hills.

  9. 09
    Hear Gomyo’s last request

    He is badly hurt by the end of it.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Utility Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +14 Linen
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

Sources