Tale Log

Ghost of Tsushima Tales Index

Jin's Journey, the Tales of Tsushima and the six Mythic Tales — with objectives, walkthroughs, the techniques and armour they unlock, and the people whose stories they tell.

Total entries
108

108 tales shown

  • coreJin's Journey

    Iki Island main tale

    Journey Into the Past

    The opening of the Iki Island expansion — Jin follows word of a Mongol force to an island where his family name is a curse.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    The Warrior's Code

    The first mission after Komoda Beach — Jin joins Yuna at Kechi Fishing Village and is taught the two things a samurai was never supposed to need: assassination and listening through walls.

    Act
    Act I — Rescue Lord Shimura
    View details
  • majorJin's Journey

    Iki Island main tale

    A Lost Friend

    An early Iki chapter following someone Jin has reason to look for on an island where he has no allies.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    The Tale of Sensei Ishikawa

    Jin recruits the island's master archer — the ally who missed Komoda Beach — and comes away with the half bow and the archery skills that open up every camp afterwards.

    Act
    Act I — Rescue Lord Shimura
    Reward
    Half bow and archery abilities
    View details
  • majorJin's Journey

    Iki Island main tale

    The Eagle’s Cry

    The chapter that puts Ankhsar Khatun’s methods in front of Jin directly — the shaman’s hallucinogen and what it does to a captive.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    The Tale of Lady Masako

    Jin finds Lady Masako to tell her that her husband died at Komoda Beach — and leaves with the Samurai Clan Armor and an ally who needs no persuading.

    Act
    Act I — Rescue Lord Shimura
    Reward
    Samurai Clan Armor
    View details
  • majorJin's Journey

    Iki Island main tale

    A Raider’s Return

    Iki’s raiders were the reason Kazumasa Sakai came here. This chapter is about what they became afterwards.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    Blood on the Grass

    Jin goes to the Kishi Grasslands to recruit the Straw Hat ronin — mercenaries with no lord and no stipend — and comes away with the Ronin Attire.

    Act
    Act I — Rescue Lord Shimura
    Reward
    Ronin Attire
    View details
  • majorJin's Journey

    Iki Island main tale

    Jin From Yarikawa

    Jin travels under a false name, because on Iki the true one would get him killed rather than obeyed.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    The Tale of Ryuzo

    Jin reunites with the friend he trained beside, now leading the Straw Hats — and learns that their help has a price: recovering the food the Mongols took.

    Act
    Act I — Rescue Lord Shimura
    View details
  • coreJin's Journey

    Main story

    The Broken Blacksmith

    The infiltration of the Azamo Bay prison camp to free Taka — the objective that brought Yuna to Komoda Beach looking for a samurai in the first place.

    Act
    Act I — Rescue Lord Shimura
    View details
  • majorJin's Journey

    Main story

    Hammer and Forge

    Taka recovers at Komatsu Forge and starts building the climbing tool that the assault on Castle Kaneda depends on.

    Act
    Act I — Rescue Lord Shimura
    View details
  • majorJin's Journey

    Iki Island main tale

    Massacre at Kidafure Village

    The expansion’s hardest chapter to sit through — named for what happens rather than for what Jin does about it.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Iki Island main tale

    The Blessing of Death

    The penultimate Iki chapter, bringing Jin to the resolution of the Eagle’s hold on the island.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    The Iron Hook

    Jin collects the finished grappling hook from Taka — the tool that unlocks vertical traversal for the rest of the game, not just the castle climb it was built for.

    Act
    Act I — Rescue Lord Shimura
    Reward
    Grappling hook
    View details
  • coreJin's Journey

    Iki Island main tale

    Epilogue: Last Words

    The closing chapter of Iki Island — the quiet after, and what Jin takes back to Tsushima.

    Act
    Iki Island
    View details
  • coreJin's Journey

    Main story

    Shadow of the Samurai

    The last mission before Castle Kaneda — allies gathered, equipment finished, and the assault on the castle holding Lord Shimura.

    Act
    Act I — Rescue Lord Shimura
    View details
  • majorJin's Journey

    Main story

    A New Horizon

    The bridge out of Act 1 and into Toyotama — the mission that turns a rescue operation into a campaign to retake Castle Shimura.

    Act
    Act II — A Gathering Storm
    View details
  • coreJin's Journey

    Main story

    The Walls of Yarikawa

    Jin enters the territory of Clan Yarikawa — rebels his own father and Lord Shimura put down — and asks them to fight for the man who crushed them.

    Act
    Act II — A Gathering Storm
    View details
  • majorJin's Journey

    Main story

    The Coward of Yarikawa

    A Yarikawa mission about the label the clan carries and who earned it — one of the Act 2 chapters that complicates the rebellion Lord Shimura put down.

    Act
    Act II — A Gathering Storm
    View details
  • coreJin's Journey

    Main story

    The Ghost of Yarikawa

    The Yarikawa arc's climax — the battle the clan was recruited for, and the point where Jin's reputation as the Ghost stops being a rumour and becomes a strategy.

    Act
    Act II — A Gathering Storm
    View details
  • majorJin's Journey

    Main story

    A Message in Fire

    An Act 2 mission in Toyotama, using fire as signal and weapon — one of the chapters building toward the assault on Castle Shimura.

    Act
    Act II — A Gathering Storm
    View details
  • coreJin's Journey

    Main story

    Ghosts from the Past

    The Act 2 mission that returns Jin to his family's history — and awards the Sakai Clan Armor, the set built around Standoffs.

    Act
    Act II — A Gathering Storm
    Reward
    Sakai Clan Armor
    View details
  • majorJin's Journey

    Main story

    A Reckoning in Blood

    A late Act 2 chapter where the cost of the campaign comes due — one of the missions immediately preceding the act's turn.

    Act
    Act II — A Gathering Storm
    View details
  • coreJin's Journey

    Main story

    The Fate of Tsushima

    The Act 2 chapter where the campaign for the island reaches its decisive point — and Jin's choice of method stops being reversible.

    Act
    Act II — A Gathering Storm
    View details
  • coreJin's Journey

    Main story

    From the Darkness

    The Act 2 mission that awards the Ghost Armor — the point where the island's name for Jin becomes the thing he wears into battle.

    Act
    Act II — A Gathering Storm
    Reward
    Ghost Armor
    View details
  • coreJin's Journey

    Main story

    Honor and Ash

    The opening of Act 3 in Kamiagata — the northern region, and the last stretch of the campaign against Khotun Khan.

    Act
    Act III — The Fate of Tsushima
    View details
  • coreJin's Journey

    Main story

    Wolves at the Gates

    Kamiagata's settlements are the last the Mongols have not finished with, and Act 3 opens by defending them.

    Act
    Act III — The Fate of Tsushima
    View details
  • coreJin's Journey

    Main story

    A Gathering Storm

    The title is literal and figurative at once — Kamiagata's weather and the last confrontation both arrive here.

    Act
    Act III — The Fate of Tsushima
    View details
  • coreJin's Journey

    Main story

    Heart of the Jito

    Jito is Lord Shimura's title. The mission named for it is about what the office costs the man holding it.

    Act
    Act III — The Fate of Tsushima
    View details
  • coreJin's Journey

    Main story

    Eternal Blue Sky

    The Mongol invocation of the Eternal Blue Sky is the Khan's own phrase. The mission named for it is where he answers for it.

    Act
    Act III — The Fate of Tsushima
    View details
  • coreJin's Journey

    Main story

    The Tale of Lord Shimura

    The final mission of Ghost of Tsushima — not a fight against the Mongols, but the choice Jin's uncle asks him to make, and the ending the player decides.

    Act
    Act III — The Fate of Tsushima
    View details
  • minorTale of Tsushima

    Side tale

    A Debt Repaid

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    A Father’s Choice

    A standalone Tale of Tsushima in the Kamiagata region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act III — The Fate of Tsushima
    View details
  • minorTale of Tsushima

    Side tale

    A Final Request

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    A Healer’s Touch

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    A Helping Hand

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • minorTale of Tsushima

    Side tale

    A Mother’s Law

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    A Mother’s Peace

    A Tale of Tsushima in Izuhara — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    A Place to Call Home

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    A Thief of Innocence

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    A Wealthy Man Has All He Needs

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    Bloodletting

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • minorTale of Tsushima

    Side tale

    Caretakers of the Eagle

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    Dreams of Conquest

    A Tale of Tsushima in Toyotama, sensei ishikawa tale 5 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    Empty Baskets

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    Fit for the Khan

    A standalone Tale of Tsushima in the Kamiagata region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act III — The Fate of Tsushima
    Reward
    Mongol Commander’s Armor
    View details
  • minorTale of Tsushima

    Side tale

    Flesh and Stone

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    For Tsushima

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    Friends in Passing

    A Tale of Tsushima in Kamiagata, sensei ishikawa tale 8 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act III — The Fate of Tsushima
    View details
  • supportingTale of Tsushima

    Norio questline

    Ghosts in the Fog

    A Tale of Tsushima in Toyotama, norio tale 3 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    Hidden in Snow

    A standalone Tale of Tsushima in the Kamiagata region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act III — The Fate of Tsushima
    View details
  • minorTale of Tsushima

    Side tale

    Honor Buried Deep

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    Incident at Hiyoshi Pass

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    Laid to Rest

    A Tale of Tsushima in Toyotama, sensei ishikawa tale 9 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    Lost at Sea

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Yuna questline

    Message in Blood

    A Tale of Tsushima in Toyotama, yuna tale 4 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Kenji questline

    Nattou and the Sake Seller

    A Tale of Tsushima in Toyotama, kenji tale 2 of 3 — part of the sake merchant whose schemes Jin keeps having to finish.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    Peace for the Divine

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Kenji questline

    Servant of the People

    A Tale of Tsushima in Izuhara, kenji tale 1 of 3 — part of the sake merchant whose schemes Jin keeps having to finish.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Yuna questline

    Silent Death

    A Tale of Tsushima in Toyotama, yuna tale 2 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Yuriko questline

    The Art of Seeing

    A Tale of Tsushima in Toyotama, yuriko tale 2 of 2 — part of a herbalist from Jin’s childhood, and the only ally arc the invasion does not drive.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Norio questline

    The Birth of Suffering

    A Tale of Tsushima in Toyotama, norio tale 4 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Yuna questline

    The Black Wolf

    A Tale of Tsushima in Toyotama, yuna tale 3 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Norio questline

    The Blood Sutra

    A Tale of Tsushima in Toyotama, norio tale 5 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    The Burden of Theft

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Norio questline

    The Cause of Suffering

    A Tale of Tsushima in Toyotama, norio tale 6 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Conspirator

    A Tale of Tsushima in Toyotama, lady masako tale 8 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    The Cost of Fear

    A standalone Tale of Tsushima in the Kamiagata region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act III — The Fate of Tsushima
    View details
  • minorTale of Tsushima

    Side tale

    The Cost of Iron

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Kenji questline

    The Delicate Art of Negotiation

    A Tale of Tsushima in Toyotama, kenji tale 3 of 3 — part of the sake merchant whose schemes Jin keeps having to finish.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Norio questline

    The End of Suffering

    A Tale of Tsushima in Toyotama, norio tale 7 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Family Man

    A Tale of Tsushima in Toyotama, lady masako tale 6 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Fool

    A Tale of Tsushima in Toyotama, lady masako tale 5 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    The Generosity of Lady Sanjo

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    The Ghost and the Demon Sensei

    A Tale of Tsushima in Toyotama, sensei ishikawa tale 6 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    The Ghost of Iki Island

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • supportingTale of Tsushima

    Norio questline

    The Guardian of Tsushima

    A Tale of Tsushima in Kamiagata, norio tale 8 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act III — The Fate of Tsushima
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Headman

    A Tale of Tsushima in Izuhara, lady masako tale 2 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Husband

    A Tale of Tsushima in Izuhara, lady masako tale 3 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    The Impact of Loss

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • supportingTale of Tsushima

    Norio questline

    The Last Warrior Monk

    A Tale of Tsushima in Toyotama, norio tale 1 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    The Laughing Bandits

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    The Other Side of Honor

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    The Past Never Passes

    A Tale of Tsushima in Izuhara, sensei ishikawa tale 3 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Yuriko questline

    The Proud Do Not Endure

    A Tale of Tsushima in Toyotama, yuriko tale 1 of 2 — part of a herbalist from Jin’s childhood, and the only ally arc the invasion does not drive.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    The River Children

    A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    The Sensei and the Student

    A Tale of Tsushima in Izuhara, sensei ishikawa tale 2 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Sister Betrayed

    A Tale of Tsushima in Kamiagata, lady masako tale 9 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act III — The Fate of Tsushima
    View details
  • supportingTale of Tsushima

    Yuna questline

    The Tale of Yuna

    A Tale of Tsushima in Toyotama, yuna tale 1 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    The Terror of Otsuna

    A Tale of Tsushima in Toyotama, sensei ishikawa tale 7 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Thief

    A Tale of Tsushima in Toyotama, lady masako tale 7 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act II — A Gathering Storm
    View details
  • supportingTale of Tsushima

    Lady Masako questline

    The Traitor

    A Tale of Tsushima in Izuhara, lady masako tale 4 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    The Value of Sake

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Sensei Ishikawa questline

    The Way of the Bow

    A Tale of Tsushima in Izuhara, sensei ishikawa tale 4 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

    Act
    Act I — Rescue Lord Shimura
    View details
  • supportingTale of Tsushima

    Norio questline

    This Threefold World

    A Tale of Tsushima in Kamiagata, norio tale 9 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act III — The Fate of Tsushima
    View details
  • supportingTale of Tsushima

    Norio questline

    Three Actions, Three Illusions

    A Tale of Tsushima in Toyotama, norio tale 2 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

    Act
    Act II — A Gathering Storm
    View details
  • minorTale of Tsushima

    Side tale

    Troubled Waters

    A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Iki Island
    View details
  • minorTale of Tsushima

    Side tale

    Unfinished Business

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • minorTale of Tsushima

    Side tale

    Whispers in the Woods

    A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

    Act
    Act I — Rescue Lord Shimura
    View details
  • coreMythic Tale

    Mythic Tale

    The Curse of Uchitsune

    The Izuhara Mythic Tale that hunts a legendary cursed longbow — and hands you the only bow in the game that punches through Mongol helmets.

    Act
    Act I — Rescue Lord Shimura
    Reward
    Uchitsune's Longbow and the Explosive Arrow ability
    View details
  • majorMythic Tale

    Mythic Tale

    The Heavenly Strike

    A Mythic Tale chasing the legend of a swordsman whose single draw could cut a man before he saw it — and the technique it teaches is exactly that.

    Reward
    Heavenly Strike technique
    View details
  • majorMythic Tale

    Mythic Tale

    The Legend of Tadayori

    A Mythic Tale following a legendary archer whose skill is remembered better than his reasons — and the armour that rewards playing at range.

    Reward
    Tadayori's Armor
    View details
  • majorMythic Tale

    Mythic Tale

    The Six Blades of Kojiro

    A Mythic Tale that is six consecutive duels against a swordmaster's disciples, ending with the swordmaster — the hardest pure-combat content in the base game.

    Reward
    Kensei Armor
    View details
  • majorMythic Tale

    Mythic Tale

    The Spirit of Yarikawa's Vengeance

    A Mythic Tale about a rebellion Tsushima's own samurai crushed, and a vengeful spirit said to have risen from it — rewarding the technique that turns a losing fight around.

    Reward
    Dance of Wrath technique
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  • majorMythic Tale

    Mythic Tale

    The Unbreakable Gosaku

    A Mythic Tale about a farmer who armed peasants and held a line samurai could not — and the armour that made him look unkillable.

    Reward
    Gosaku's Armor
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  • coreMythic Tale

    Mythic Tale

    The Undying Flame

    The Kamiagata Mythic Tale that sends Jin up Mount Jogaku through killing cold to duel Bettomaru — and rewards Way of the Flame, the technique that sets the katana alight.

    Act
    Act III — The Fate of Tsushima
    Reward
    Way of the Flame technique and Incendiary Oil
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