TalesupportingTale of TsushimaAct II — A Gathering Storm

The Last Warrior Monk

A Tale of Tsushima in Toyotama, norio tale 1 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

RoleNorio questline
Importancesupporting
  • TypeSide Tale (Norio Tale 1 of 9)
  • Act2
  • RegionToyotama
  • Quest giverNorio in Akashima Village
  • PrerequisiteComplete "A New Horizon"
  • RewardsMinor Legend Increase, Minor Defense Charm, +2 Silk
  • Steps9

Overview

A Tale of Tsushima in Toyotama, norio tale 1 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.

The Last Warrior Monk belongs to Norio’s questline: a warrior monk arming the temples once prayer proves insufficient. It is norio tale 1 of 9, set in Toyotama.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Norio’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: Norio says a fellow monk of Cedar Temple is helping the people of Akashima Village. The first tale in the arc where prayer stops being enough.

This is tale 1 of 9 in Norio’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "A New Horizon"This tale does not appear until then.

Objectives

  1. Meet Norio in Akashima Village
  2. Travel to the tea fields
  3. Find the footprints
  4. Investigate with Norio
  5. Follow the trail
  6. Defeat the first group
  7. Free the monks
  8. Fight the reinforcements
  9. Speak with the monks

Full walkthroughSpoilers

  1. 01
    Meet Norio in Akashima Village

    Which opens the questline.

  2. 02
    Travel to the tea fields

    Follow him east through town; a cutscene plays when you arrive.

  3. 03
    Find the footprints

    North of your position, muddy tracks in the ground.

  4. 04
    Investigate with Norio

    He crouches to read them.

  5. 05
    Follow the trail

    Through the tea fields. Use the guiding wind if you lose it.

  6. 06
    Defeat the first group

    Anything marked with a red skull is going for the captured monks — deal with that first or the tale fails.

    Watch outFailure condition — this step can end the tale, not just the fight.

  7. 07
    Free the monks

    Once the group is down.

  8. 08
    Fight the reinforcements

    More Mongols arrive on horseback. Keep the monks alive. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  9. 09
    Speak with the monks

    For the final cutscene.

    Checkpoint

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Defense Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +2 Silk
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

Characters in this tale

Sources

Relationships