Overview
A Tale of Tsushima in Toyotama, norio tale 1 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.
The Last Warrior Monk belongs to Norio’s questline: a warrior monk arming the temples once prayer proves insufficient. It is norio tale 1 of 9, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Norio’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Norio says a fellow monk of Cedar Temple is helping the people of Akashima Village. The first tale in the arc where prayer stops being enough.
This is tale 1 of 9 in Norio’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
What this tale expects you to have on you.
- RequiredComplete "A New Horizon"This tale does not appear until then.
Objectives
- Meet Norio in Akashima Village
- Travel to the tea fields
- Find the footprints
- Investigate with Norio
- Follow the trail
- Defeat the first group
- Free the monks
- Fight the reinforcements
- Speak with the monks
Full walkthroughSpoilers
- 01Meet Norio in Akashima Village
Which opens the questline.
- 02Travel to the tea fields
Follow him east through town; a cutscene plays when you arrive.
- 03Find the footprints
North of your position, muddy tracks in the ground.
- 04Investigate with Norio
He crouches to read them.
- 05Follow the trail
Through the tea fields. Use the guiding wind if you lose it.
- 06Defeat the first group
Anything marked with a red skull is going for the captured monks — deal with that first or the tale fails.
Watch outFailure condition — this step can end the tale, not just the fight.
- 07Free the monks
Once the group is down.
- 08Fight the reinforcements
More Mongols arrive on horseback. Keep the monks alive. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 09Speak with the monks
For the final cutscene.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Defense CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx