Jin SakaiProtagonist
The last of the Sakai clan and the player character — a samurai who abandons the code he was raised on because it cannot save Tsushima, and becomes the Ghost instead.
Overview
Jin Sakai survives the Mongol landing at Komoda Beach because he is left for dead, and spends the rest of the game deciding what that survival obliges him to do.
Jin is the nephew and adopted son of Lord Shimura, jito of Tsushima, and the last surviving member of the Sakai clan. He is introduced as the ideal his uncle made him: a samurai who announces himself before he strikes, fights where his enemy can see him, and expects the same in return. Komoda Beach establishes in a single scene that this is now a liability — eighty samurai charge a fortified Mongol line and are destroyed by gunpowder, archers and a commander who does not care what they are called.
The rest of Jin's arc is the slow, contested abandonment of that code. He learns to poison, to stalk, to kill from behind and from above, and to let the fear of him do work his sword cannot. The game never lets this be a clean upgrade: every technique he gains costs him standing with Shimura, and the people who teach him — a thief, a ronin, an assassin, a poisoner — are the people his class was raised to look past.
By the final act Jin is effective and dishonoured in equal measure, and Tsushima is free largely because of it. The last choice the game offers is not about the Mongols at all.
Biography
Jin's father, Kazumasa Sakai, was killed in front of him when Jin was a boy, during a confrontation with bandits that Jin was too small to affect. Lord Shimura took him in and trained him, and the memory of that helplessness is the lever the game returns to whenever Jin is asked to choose between the correct action and the effective one.
After Komoda Beach, Yuna finds him in the wreckage and revives him — an act she performs for her own reasons, and which the story never romanticises into rescue. Their first shared objective is not liberating the island but freeing her brother Taka, a blacksmith the Mongols are holding for his skills.
Jin's growing reputation as the Ghost becomes a weapon in its own right. Mongol soldiers desert on rumour; his approach empties camps that his sword could not have taken. The same reputation makes him unusable as a samurai — a lord who cannot be seen to sanction terror cannot be seen to sanction Jin.
Where they appear
- Ghosts From The PastMain Tale · Act 2 — Quest giver
- a Debt RepaidSide Tale · Act 2 — Central to the tale
- a Fathers ChoiceSide Tale · Act 3 — Central to the tale
- a Gathering StormMain Tale · Act 3 — Central to the tale
- a Lost FriendMain Tale (Iki Island) · Act Iki Island — Central to the tale
- a Reckoning in BloodMain Tale · Act 2 — Central to the tale
- Empty BasketsSide Tale · Act 1 — Central to the tale
- Epilogue Last WordsMain Tale (Iki Island, final chapter) · Act Iki Island — Central to the tale
- Eternal Blue SkyMain Tale · Act 3 — Central to the tale
- Friends in PassingSide Tale (Ishikawa Tale 8 of 9) · Act 3 — Central to the tale
- From The DarknessMain Tale · Act 2 — Central to the tale
- Hammer And ForgeMain Tale · Act 1 — Central to the tale
- Hidden in SnowSide Tale · Act 3 — Central to the tale
- Honor And AshMain Tale · Act 3 — Central to the tale
- Jin From YarikawaMain Tale (Iki Island) · Act Iki Island — Central to the tale
- Laid to RestSide Tale (Ishikawa Tale 9 of 9) · Act 3 — Central to the tale
- Message in BloodSide Tale (Yuna Tale 4 of 4) · Act 2 — Central to the tale
- Peace For The DivineSide Tale · Act 2 — Central to the tale
- Servant of The PeopleSide Tale (Kenji Tale 1 of 3) · Act 1 — Central to the tale
- Shadow of The SamuraiMain Tale · Act 1 — Central to the tale
- The Art of SeeingSide Tale (Yuriko Tale 2 of 2) · Act 2 — Central to the tale
- The Birth of SufferingSide Tale (Norio Tale 4 of 9) · Act 2 — Central to the tale
- The Blessing of DeathMain Tale (Iki Island) · Act Iki Island — Central to the tale
- The Blood SutraSide Tale (Norio Tale 5 of 9) · Act 2 — Central to the tale
- The Cost of FearSide Tale · Act 3 — Central to the tale
- The Coward of YarikawaMain Tale · Act 2 — Central to the tale
- The Eagles CryMain Tale (Iki Island) · Act Iki Island — Central to the tale
- The End of SufferingSide Tale (Norio Tale 7 of 9) · Act 2 — Central to the tale
- The Family ManSide Tale (Masako Tale 6 of 9) · Act 2 — Central to the tale
- The Ghost of Iki IslandSide Tale (Iki Island) · Act Iki Island — Central to the tale
- The HusbandSide Tale (Masako Tale 3 of 9) · Act 1 — Central to the tale
- The Iron HookMain Tale · Act 1 — Central to the tale
- The Laughing BanditsSide Tale · Act 2 — Central to the tale
- The Lightning in The StormMain Tale (Iki Island) · Act Iki Island — Central to the tale
- The Other Side of HonorSide Tale · Act 1 — Central to the tale
- The Proud do Not EndureSide Tale (Yuriko Tale 1 of 2) · Act 2 — Central to the tale
- The Sensei And The StudentSide Tale (Ishikawa Tale 2 of 9) · Act 1 — Central to the tale
- The Tale of Lady MasakoMain Tale (Masako Tale 1 of 9) · Act 1 — Central to the tale
- The Tale of Lord ShimuraMain Tale · Act 3 — Central to the tale
- The Tale of RyuzoMain Tale · Act 1 — Central to the tale
- The Tale of Sensei IshikawaMain Tale (Ishikawa Tale 1 of 9) · Act 1 — Central to the tale
- The Walls of YarikawaMain Tale · Act 2 — Central to the tale
- The Warriors CodeMain Tale · Act 1 — Central to the tale
- This Threefold WorldSide Tale (Norio Tale 9 of 9) · Act 3 — Central to the tale
- Wolves at The GatesMain Tale · Act 3 — Central to the tale
- Caretakers of The EagleSide Tale (Iki Island) · Act Iki Island — Appears
- For TsushimaSide Tale · Act 1 — Appears
- Journey Into The PastMain Tale (Iki Island, first quest) · Act Iki Island — Appears
- The Generosity of Lady SanjoSide Tale · Act 2 — Appears
- The Heavenly StrikeMythic Tale · Act 1 — Appears
Relationships
Select any portrait to jump to that relationship
Trivia
- Daisuke Tsuji performed Jin in both English and Japanese, which is unusual for a Western-developed game and is why the Japanese track reads as a performance rather than a dub.
- Jin's stances are learned by observing or defeating Mongol leaders, so the combat system expands through the story rather than through a menu.
- The game's guiding wind — used instead of an on-screen waypoint — was designed so the player looks at the island rather than at a compass.
Sources
How Jin fights
Appears in
- The Warrior's CodeThe opening of Jin's Journey
- The Tale of Lady MasakoAlly questline
- The Tale of Sensei IshikawaAlly questline
- The Tale of NorioAlly questline
- The Heavenly StrikeMythic Tale