OverviewSpoilers
The Sakai name has been a burden for most of the game. This is the mission where it becomes equipment.
Ghosts from the Past takes Jin back into his own family's history, and the reward is the Sakai Clan Armor — the set that most directly encodes the samurai half of his identity.
Its perks are built around the Standoff, the game's one purely samurai mechanic: it increases the Standoff streak by 1–2, and winning a Standoff has a 10–25% chance to terrify enemies, on top of moderate-to-major melee damage and health. Wearing it is the closest the game gets to letting you play as the man Lord Shimura wanted.
In the game’s own framing: Jin has not been home since the invasion. Omi Village, and his father’s armor, if the Mongols or the bandits have not taken it.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RequiredComplete "A New Horizon"This tale does not appear until then.
- RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.
- RecommendedBlowgunRequired by a step in this tale.
Objectives
- Travel to Jin’s ancestral home
- Follow Yuriko
- Go to your father’s grave
- Compose a haiku
- Return to the house entrance
- Fight three Straw Hat swordsmen
- Speak with Yuriko
- Follow Yuriko to the lake
- Travel southeast to Kishibe Village
- Collect the reeds
- Return to Yuriko
- Ride to Kubara Forest
- Gather three bunches of flowers
- Speak with Yuriko
- Poison a Straw Hat
- Return to Yuriko
Full walkthroughSpoilers
- 01Travel to Jin’s ancestral home
Omi Village, which opens with a cutscene.
- 02Follow Yuriko
Through the house and garden and up the steps toward the cemetery.
- 03Go to your father’s grave
Down through the cemetery toward the large blossom tree.
- 04Compose a haiku
At the graveside. The choices do not change anything, and it counts toward the nineteen haiku.
- 05Return to the house entrance
A significant cutscene plays here.
- 06Fight three Straw Hat swordsmen
Open with a standoff for the bonus your new armor grants. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard. Open with the standoff. Hold until the enemy actually commits rather than pressing early, and each won standoff kills outright — against unarmoured ronin it can gut a group before the fight starts.
- 07Speak with Yuriko
On the house steps.
- 08Follow Yuriko to the lake
Another cutscene.
- 09Travel southeast to Kishibe Village
It may be Mongol-held when you arrive.
- 10Collect the reeds
Under the river bridge.
- 11Return to Yuriko
And speak to her.
- 12Ride to Kubara Forest
Follow Yuriko along the road to the campsite.
- 13Gather three bunches of flowers
One uphill to the right of the fire, one at the far end of the campfire, one to the left of the entrance.
- 14Speak with Yuriko
After the flowers are collected.
- 15Poison a Straw Hat
With the blowgun, on the man below. It is not a clean death, and it is not meant to be.
- 16Return to Yuriko
Speak to her to close the tale.
Enemies in this tale, and how to fight them
Strengths
- Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.
- Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
- Sakai Clan ArmorA full armour set. Sets are builds rather than defence numbers — each one changes how you are meant to fight.
- Sakai MaskA head item. Cosmetic unless the set states otherwise.
What this unlocks
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima — All Armor Sets List — Samurai Gamers
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx