CharactercoreSamurai of Tsushima

Lord ShimuraJito of Tsushima

Jito of Tsushima and Jin's uncle — the man who made Jin a samurai, and the one person who cannot forgive him for becoming something more useful.

Role
Jito of Tsushima
Importance
core
Affiliation
Samurai of Tsushima
LS
Ghost of Tsushima · character art
01

Overview

Shimura is not a hypocrite, and that is what makes him difficult. He believes the code he taught Jin is the thing worth saving, even at the cost of the island.

As jito, Shimura leads the island's samurai and the doomed charge at Komoda Beach. Captured and held at Castle Kaneda, his rescue is the object of the entire first act — and the game structures it so that Jin can only reach him by doing things Shimura would forbid.

He is written with enough conviction that his position never collapses into stubbornness. His argument is that a Tsushima saved by poison and murder is a Tsushima that has learned poison and murder, and that the Shogun will not distinguish between a Ghost who fights Mongols and a Ghost who fights anyone else. The game supplies evidence for him.

02

Biography

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

03

Where they appear

04

Fighting them

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

05

Relationships

Family

Select any portrait to jump to that relationship

06

Trivia

  • Shimura's insistence on announcing himself before combat is mirrored in the Standoff mechanic — the game's most samurai-coded system, and the one that stays useful longest.
  • His title, jito, was a real Kamakura-period post: a steward appointed to administer an estate on the Shogunate's behalf.
07

Sources

08

The final choice

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.