TalecoreJin's JourneyHardAct III — The Fate of Tsushima

Heart of the Jito

Jito is Lord Shimura's title. The mission named for it is about what the office costs the man holding it.

RoleMain story
Importancecore
  • TypeMain Tale
  • Act3 – Reclaim the Island
  • RegionKamiagata
  • Quest giverYuna at Jogaku Temple
  • PrerequisiteComplete "A Gathering Storm"
  • RewardsMajor Legend Increase
  • Steps18

OverviewSpoilers

Jito is Lord Shimura's title. The mission named for it is about what the office costs the man holding it.

A late Act 3 chapter, Heart of the Jito turns from the Mongol campaign toward the relationship the whole story has been building — Shimura's duty as jito of Tsushima against his obligation to his nephew.

It sits immediately before Eternal Blue Sky and the game's final mission.

Accounts of this mission differ. The title refers to the office of jito — Lord Shimura's own title — but GameWith's index describes the chapter as Jin targeting a key Mongol administrative leader. Both readings are recorded here; an editor should confirm which the mission actually depicts.

In the game’s own framing: When the next storm hits they attack Khotun Khan. With the right help they may stand a chance — which means going back into Castle Shimura, alone and unseen, to ask.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "A Gathering Storm"This tale does not appear until then.
  • RecommendedGrappling HookThe route through this tale requires it.
  • RecommendedFocused HearingThe steps rely on it to place guards through walls.
  • RecommendedStealth approachThe tale is built around grass cover.

Objectives

  1. Meet Yuna at Jogaku Temple
  2. Follow Yuna to the stables
  3. Choose your horse
  4. Name your horse
  5. Head to Castle Shimura
  6. Move after the cutscene
  7. Scale the cliff
  8. Cross the rooftops
  9. Enter through the cracked window
  10. Cross the gardens
  11. Reach the second building
  12. Follow Lord Shimura
  13. Enter the third window
  14. Climb the interior ladder
  15. Work up through the floors
  16. Reach the top floor
  17. Enter Shimura’s quarters
  18. Leave the letter

Full walkthroughSpoilers

  1. 01
    Meet Yuna at Jogaku Temple

    Near the gift altar.

  2. 02
    Follow Yuna to the stables

    Out of the temple.

  3. 03
    Choose your horse

    This choice is permanent. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  4. 04
    Name your horse

    Also permanent. It affects no trophy and no completion. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  5. 05
    Head to Castle Shimura

    Fast travel to Kubara Crossing, northeast of the marker — it is the closest approach to the northern entrance.

  6. 06
    Move after the cutscene

    Sprint to the nearby rocks and on to the cliff edge.

  7. 07
    Scale the cliff

    Climb until you reach the crevice in the wall.

  8. 08
    Cross the rooftops

    Roofs and hanging lines, with Focused Hearing to place the guards. Grapple across the bridge underneath them, then climb to the clifftop. Focused Hearing shows enemies through walls and floors, so use it to place everyone before committing rather than to react once you are seen. Hold the grapple prompt until the line catches before jumping; releasing early drops you.

  9. 09
    Enter through the cracked window

    Then out again into the external gardens.

  10. 10
    Cross the gardens

    Pampas grass and haystacks for cover. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection.

  11. 11
    Reach the second building

    Up the wooden scaffolding to another broken window.

  12. 12
    Follow Lord Shimura

    Focused Hearing on the guards. Shimura climbs; follow one floor up, then back out onto the roof. Focused Hearing shows enemies through walls and floors, so use it to place everyone before committing rather than to react once you are seen.

  13. 13
    Enter the third window

    Wait for the guard in front of it to move off.

  14. 14
    Climb the interior ladder

    Directly across from the window.

  15. 15
    Work up through the floors

    Open the door rather than breaking it, and go into the room with the broken door. Out through the small opening onto the roof, then back in through the second opening on your left.

  16. 16
    Reach the top floor

    Open the door, turn right for the last ladder. A stationary guard watches this stretch — move quickly.

  17. 17
    Enter Shimura’s quarters

    Up the ladder, open the door in front of you.

  18. 18
    Leave the letter

    At the marker. That is the whole point of the infiltration.

    Checkpoint

Rewards

  • Major Legend Increase
    A large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.

What this unlocks

Characters in this tale

Sources