TalecoreJin's JourneyHardAct III — The Fate of Tsushima

Honor and Ash

The opening of Act 3 in Kamiagata — the northern region, and the last stretch of the campaign against Khotun Khan.

RoleMain story
Importancecore
  • TypeMain Tale
  • Act3 – Reclaim the Island
  • RegionToyotama / Kamiagata
  • Quest giverKenji
  • PrerequisiteComplete "From the Darkness"
  • RewardsMajor Legend Increase
  • Steps27

Key takeaways

  • Finish outstanding Mythic Tales before this. Kamiagata is the last region; anything left in Izuhara or Toyotama is still reachable, but Act 3 assumes a fully built loadout.
  • Upgrade the katana to its ceiling. The final act's opponents are the game's most disciplined. Sharpening and charm slots matter more here than armour choice.

OverviewSpoilers

Act 3 is titled Kill the Khan. There is no ambiguity left about the objective, only about what Jin will be at the end of it.

Honor and Ash opens the final act in Kamiagata, the northernmost region of Tsushima and the last of the game's three open areas. The campaign is no longer about rescue or recruitment — it is the direct pursuit of Khotun Khan.

The act is shorter than the two before it: six missions rather than nine, and it moves quickly toward the confrontations that close the story.

In the game’s own framing: Jin escapes his own side, having been poisoned by the Mongols with the weapon he gave them the idea for. Act III opens with him hunted by everyone.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "From the Darkness"This tale does not appear until then.
  • RecommendedFocused HearingThe steps rely on it to place guards through walls.
  • RecommendedStealth approachThe tale is built around grass cover.

Objectives

  1. Get out of the building
  2. Escape Castle Shimura, part one
  3. Escape, part two
  4. Escape, part three
  5. Reach the stables
  6. Mount your horse
  7. Push on to Yuna
  8. Reach the sacred tree unseen
  9. Investigate
  10. Collect your gear
  11. Meet Yuna at the lookout tower
  12. Survey
  13. Reach the stables
  14. Ride out with Yuna
  15. Head to the frozen lake
  16. Survey the frozen lake
  17. Approach the ice fishing camp
  18. Free the prisoners
  19. Review the plan
  20. Set off the signal fireworks
  21. Return to Yuna
  22. Defeat the Mongols
  23. Scout Jogaku Temple
  24. Find the frozen waterfall
  25. Enter the temple
  26. Defeat the warlord
  27. Rescue the hostages

Full walkthroughSpoilers

  1. 01
    Get out of the building

    After Kenji speaks, leave by the window.

  2. 02
    Escape Castle Shimura, part one

    Focused Hearing to place the guards. Ladder to the rooftop, then the hanging lines toward the tents by the well. Focused Hearing shows enemies through walls and floors, so use it to place everyone before committing rather than to react once you are seen.

  3. 03
    Escape, part two

    Into the building with the broken windows opposite the tents, out the far side, then climb the white tent ahead.

  4. 04
    Escape, part three

    Find the crevice in the wall and squeeze through into a new part of the castle.

  5. 05
    Reach the stables

    Rooftops on the right and two hanging lines. Wait for the guards to scatter before you take the roof ladder down.

  6. 06
    Mount your horse

    Which triggers the Act III opening cinematic. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  7. 07
    Push on to Yuna

    Ride through Kamiagata toward the burnt tree in the distance.

  8. 08
    Reach the sacred tree unseen

    Pampas grass and Focused Hearing. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection. Focused Hearing shows enemies through walls and floors, so use it to place everyone before committing rather than to react once you are seen.

  9. 09
    Investigate

    Two bodies to examine — one by the sacred tree, one near the stream.

  10. 10
    Collect your gear

    After talking to Yuna, from where Jin woke up.

  11. 11
    Meet Yuna at the lookout tower

    Out of the building and up its ladder.

  12. 12
    Survey

    Mark the distant pagoda. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  13. 13
    Reach the stables

    Pick a new horse. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  14. 14
    Ride out with Yuna

    To the place you just scouted.

  15. 15
    Head to the frozen lake

    Dismount when told.

  16. 16
    Survey the frozen lake

    Two things: the prisoners by the dock and the signal cannon. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  17. 17
    Approach the ice fishing camp

    Stay in the pampas grass. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection.

  18. 18
    Free the prisoners

    Kill the guards and open the structure.

  19. 19
    Review the plan

    Meet Yuna at the rocks and survey the pagoda grounds. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  20. 20
    Set off the signal fireworks

    Beside a tent to Yuna’s right.

  21. 21
    Return to Yuna

    Back at the rocks.

  22. 22
    Defeat the Mongols

    The force the fireworks brought.

  23. 23
    Scout Jogaku Temple

    Travel there.

  24. 24
    Find the frozen waterfall

    On the right, by the bamboo.

  25. 25
    Enter the temple

    Follow Yuna up the frozen waterfall.

  26. 26
    Defeat the warlord

    Him and his guards, in the way of the entrance.

  27. 27
    Rescue the hostages

    Freeing them ends the tale.

    Checkpoint

Rewards

  • Major Legend Increase
    A large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.

What this unlocks

Characters in this tale

Sources