Key tips
- The Half Bow is what makes stealth approaches viable for the rest of the game.
- Pick arrows off the ground during the ranged ambush rather than switching to melee early.
- The hornet nest and powder barrels do most of the work in the ambush; shooting them first materially reduces the fight.
- Bow headshots kill unarmoured Mongols outright, but helmeted commanders need the sword.
Overview
Ishikawa was not at Komoda Beach. He is therefore alive, and he is therefore the first ally worth recruiting.
Rescuing Lord Shimura from Castle Kaneda needs more than one man, and Act 1 is structured as a recruitment drive. Ishikawa is the archery half of that effort: finding him grants Jin the half bow and the ranged abilities that make stealth approaches viable at all.
The mission also introduces the thread that runs through his questline — his former student is now training Mongol archers, which means the arrows killing islanders were taught by him.
In the game’s own framing: Jin seeks out Sensei Ishikawa to recruit his archery for the rescue of Lord Shimura. The sensei’s apprentice Tomoe is missing, which leads Jin to Fort Nakayama.
This is tale 1 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.
- RecommendedBlack Powder BombThe crowd answer this tale expects.
- RecommendedHalf BowFast enough to use inside the fight.
Objectives
- Ask about Sensei Ishikawa at the inn
- Follow the innkeeper
- Survey the dojo
- Climb to the dojo
- Investigate the dojo interior
- Locate Sensei Ishikawa
- Accompany the sensei
- Fight the Mongol patrol
- Investigate the ambush site
- Speak with Ishikawa
- Receive the Half Bow
- Archery practice
- Approach Fort Nakayama
- Survey Fort Nakayama
- Ambush the patrol
- Clear Fort Nakayama
- Find Ishikawa after the battle
- Investigate the fort interior
- Answer the cry for help
- Question the injured man
- Final dialogue
Full walkthrough
- 01Ask about Sensei Ishikawa at the inn
Travel to Hiyoshi Springs and speak to the innkeeper outside the inn.
- 02Follow the innkeeper
He agrees to guide you to the dojo; follow until the cinematic triggers.
- 03Survey the dojo
Look up at the cliff face where the dojo sits and hold the survey until the white arc contracts into a circle. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.
- 04Climb to the dojo
Find the handholds on the rock wall ahead and scale the cliff.
- 05Investigate the dojo interior
Examine the objects inside — the place has been ransacked.
- 06Locate Sensei Ishikawa
Follow the footprints and blood uphill into his dwelling.
- 07Accompany the sensei
Ishikawa reveals Tomoe is missing; follow as he tracks her.
- 08Fight the Mongol patrol
Six Mongols — two archers, four swordsmen. Ishikawa supports you with his bow. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard.
TipStone breaks swordsmen, who make up most of every Mongol group.
- 09Investigate the ambush site
Three things to examine: the rice and millet stores, the blood, and a quiver.
- 10Speak with Ishikawa
A cutscene covers his reaction to what the quiver means.
- 11Receive the Half Bow
Follow him down the road toward Fort Nakayama; he gifts the bow and explains its use in stealth.
- 12Archery practice
Shoot three roadside lamps — first on the right, second on the left, third and farthest on the right. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
- 13Approach Fort Nakayama
Continue with Ishikawa to a rocky vantage point above the fort.
- 14Survey Fort Nakayama
Mark four targets: a hornet nest, black powder barrels, a hanging lamp outside the walls, and the archer positions. Then wait for nightfall. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way. Shoot the powder before the group spreads out. Once they scatter, the barrel is worth one kill instead of four.
- 15Ambush the patrol
On Ishikawa’s signal, open fire. Shoot the hornet nest and the fire lantern first, then kill the Mongol archers before they can answer. Pick arrows off the ground if you run dry. When the gates open and reinforcements come from the right, use the remaining powder barrels. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit. Shoot the powder before the group spreads out. Once they scatter, the barrel is worth one kill instead of four.
- 16Clear Fort Nakayama
Climb down with Ishikawa and fight at the entrance. Thin the crowd with the Half Bow before they close. The helmeted commander has to be taken in sword combat.
- 17Find Ishikawa after the battle
He is standing over a pile of arrow-killed Mongols, holding Tomoe’s pendant. He sends you into the fort.
- 18Investigate the fort interior
Three marked objects: arrows in a target, a scroll of Mongolian archery instruction, and Tomoe’s kimono. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
- 19Answer the cry for help
A villager is calling outside; leave the fort with Ishikawa.
- 20Question the injured man
He tells you what Tomoe actually is, which is not what Ishikawa has been saying.
- 21Final dialogue
Follow the sensei; he admits what he already knew and commits to the rescue.
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
- Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
- Archery ability
- Half Bow
What this unlocks
- The Broken BlacksmithMain Tale — lists this tale as a prerequisite
- The Iron HookMain Tale — lists this tale as a prerequisite
- The Legend of TadayoriMythic Tale — lists this tale as a prerequisite
- The Curse of UchitsuneMythic Tale — lists this tale as a prerequisite
- The Sensei And The StudentSide Tale (Ishikawa Tale 2 of 9) — lists this tale as a prerequisite
- The Tale of Lady MasakoMain Tale (Masako Tale 1 of 9) — lists this tale as a prerequisite
Ishikawa’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima: Act 1 — Rescue Lord Shimura — Knowll