Overview
Everything Yuna has done since pulling Jin off the beach has been aimed at this camp.
Taka is being held at Azamo Bay because he is a blacksmith and the Mongols need metalwork — the same logic that made Mongol campaigns spare artisans elsewhere. Freeing him is both the emotional payoff of Yuna's arc so far and a practical necessity, since the assault on Castle Kaneda needs equipment nobody currently has.
As a mission it is a prison-camp infiltration, which makes it the first real test of the stealth toolkit assembled over the previous missions: Focused Hearing to map the guards, the half bow to remove the ones on towers, assassination for the rest.
In the game’s own framing: Yuna’s brother Taka is held in Azamo Bay. Getting him out means getting all three of you back through occupied ground.
What to bring
What this tale expects you to have on you.
- RequiredComplete "The Warrior's Code", "The Tale of Sensei Ishikawa" and "The Tale of Ryuzo"This tale does not appear until then.
Objectives
- Meet Yuna at Kenji’s home
- Wait while Kenji prepares
- Travel with the group
- Avoid detection
- Hide in the cart
- Stay hidden
- Survey from the rooftops
- Track the slaver
- Cross the marketplace
- Reach the courtyard
- Escape toward the gate
- Evade the pursuit
- Regroup at the crossroads
- Ride to safety
Full walkthrough
- 01Meet Yuna at Kenji’s home
The marked house in southern Azamo, where Yuna is waiting with her merchant friend.
- 02Wait while Kenji prepares
He needs time to load the sake cart you are about to hide in.
- 03Travel with the group
Walk with Kenji and Yuna toward the checkpoint and keep a low profile.
- 04Avoid detection
Do not start fights. A discovered body fails the mission outright.
Watch outFailure condition — this step can end the tale, not just the fight.
- 05Hide in the cart
When the patrol appears, get in the sake cart and hold the prompt.
- 06Stay hidden
Remain in the cart until you reach the entrance to Azamo Bay.
- 07Survey from the rooftops
Follow Yuna up to the vantage point and survey to pick out the Mongol slaver holding Taka. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.
- 08Track the slaver
Follow him through the settlement. Use rooftops where you can, and only kill guards who will not be missed.
- 09Cross the marketplace
Take the right-hand perimeter of the crowded market. Assassinate the torch-bearing guard blocking the way when he turns away. Take the ends of patrol routes first, where a body will not be walked into — a discovered corpse raises the alarm just as reliably as being seen.
- 10Reach the courtyard
Follow the slaver through a building into the open, where Yuna kills him herself in a cutscene.
- 11Escape toward the gate
The alarm goes up. Run north with Yuna and Taka, climb the boxes and vault the town wall.
- 12Evade the pursuit
Keep moving to the meeting point and lie up beside the road when the big patrols pass.
- 13Regroup at the crossroads
Kenji arrives with the horses. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 14Ride to safety
Mount up and ride out with the others.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
What this unlocks
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima: Act 1 — Rescue Lord Shimura — Knowll