TalemajorJin's JourneyEasyAct I — Rescue Lord Shimura

Hammer and Forge

Taka recovers at Komatsu Forge and starts building the climbing tool that the assault on Castle Kaneda depends on.

RoleMain story
Importancemajor
  • TypeMain Tale
  • Act1 – Rescue Lord Shimura
  • RegionIzuhara
  • Quest giverAutomatic
  • PrerequisiteComplete "The Broken Blacksmith"
  • RewardsMajor Legend Increase
  • Steps20

Overview

Castle Kaneda cannot be taken by the front gate. Hammer and Forge is the mission where somebody works out what to do instead.

With Taka free and recovering at Komatsu Forge, the plan for Castle Kaneda becomes concrete: not an assault but a climb. Taka begins building the grappling hook that will let Jin reach the castle by a route its garrison is not watching.

It is a quieter mission than the ones around it, and it is where the rescue stops being an intention and becomes a plan with a piece of equipment attached.

In the game’s own framing: The group scattered after Azamo. Jin rides for Komatsu Forge to check they made it, and arrives in the middle of the town being taken apart.

What to bring

The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.

  • RequiredComplete "The Broken Blacksmith"This tale does not appear until then.
  • RecommendedMoon StanceMoon staggers Brutes; nothing else in the melee kit reliably does.

Objectives

  1. Travel to Komatsu Forge
  2. Enter the town
  3. Find the fighting
  4. Fight alongside Yuna
  5. Speak with Yuna
  6. Follow Yuna to the forge
  7. Find Yukio
  8. Rescue Yukio
  9. Rescue Yukio’s wife
  10. Defend the fleeing peasants
  11. Speak with the peasants
  12. Lead them back
  13. Report to Taka
  14. Find Yuna across the river
  15. Free the hostages
  16. Lead them back
  17. Prepare for the defence
  18. Hold five waves
  19. Defeat the Mongol warlord
  20. Clear the survivors

Full walkthrough

  1. 01
    Travel to Komatsu Forge

    Follow the waypoint. The damage is visible before you arrive.

  2. 02
    Enter the town

    Climb the rocks by the wall to bypass the burning outskirts, where Mongol dogs are patrolling. Kill the dogs on sight rather than managing them — they close instantly and interrupt whatever you were mid-way through.

  3. 03
    Find the fighting

    Move through town toward the sound of it. Yuna is in the middle of several Mongols.

  4. 04
    Fight alongside Yuna

    A long running fight through the town. If she goes down you have roughly forty seconds to revive her or the mission fails.

    Watch outFailure condition — this step can end the tale, not just the fight.

  5. 05
    Speak with Yuna

    At the waypoint afterwards; she tells you where her brother is.

  6. 06
    Follow Yuna to the forge

    To where Taka works.

  7. 07
    Find Yukio

    Taka’s apprentice is being held.

  8. 08
    Rescue Yukio

    Stealth kills only. If you are spotted, one Mongol breaks for the hostage — the skull icon — and you have about ten seconds to cut him off.

    Watch outA marked enemy is going for someone you have to keep alive.

  9. 09
    Rescue Yukio’s wife

    He asks before he will go back to the forge. Follow him to her.

  10. 10
    Defend the fleeing peasants

    Come in behind the pursuers and thin them with assassinations before you commit to the sword or a standoff. Take the ends of patrol routes first, where a body will not be walked into — a discovered corpse raises the alarm just as reliably as being seen. Open with the standoff. Hold until the enemy actually commits rather than pressing early, and each won standoff kills outright — against unarmoured ronin it can gut a group before the fight starts.

  11. 11
    Speak with the peasants

    Confirm they are safe.

  12. 12
    Lead them back

    Take the long way — the river or the cliffside alley, then round the hill path. It avoids every remaining Mongol.

  13. 13
    Report to Taka

    Tell him the villagers and his family are in the forge.

  14. 14
    Find Yuna across the river

    She has gone after an isolated family.

  15. 15
    Free the hostages

    Mongols are interrogating them. Clear the perimeter by stealth before you go into the house.

  16. 16
    Lead them back

    Same safe route as before.

  17. 17
    Prepare for the defence

    Speak to Taka and gather supplies. Lighting the forge is what brings the Mongols.

  18. 18
    Hold five waves

    Five or six Mongols per wave, better armoured each time, with archers, brutes and dogs later on. Revive Yuna the moment she drops. If any Mongol reaches the peasants inside the forge, the mission fails. Switch to Moon Stance for the Brutes: they shrug off ordinary damage and Moon's heavy overheads are what actually stagger them. Their big swings are unblockable, so dodge rather than block and answer in the gap afterwards. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit. Kill the dogs on sight rather than managing them — they close instantly and interrupt whatever you were mid-way through.

    TipMoon staggers Brutes; nothing else in the melee kit reliably does.

    Watch outFailure condition — this step can end the tale, not just the fight.

  19. 19
    Defeat the Mongol warlord

    The last wave brings a gold-armoured warlord and archers. Kill the archers first. Water Stance breaks his guard; chain your combo in the window that opens. He takes a great deal of damage. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.

  20. 20
    Clear the survivors

    With Yuna. The last kill triggers the cinematic.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
  • Brutes — Moon Stance. Brutes soak an enormous amount of ordinary damage, and Moon's heavy overhead strikes are what actually stagger them. Their big swings are usually unblockable — red marker — so dodge those rather than trying to block, and answer in the window afterwards rather than trading. Some carry explosives. If you have Resolve banked, a Brute is the right place to spend it.
  • Dogs — They close instantly and interrupt whatever you were doing, so they are worth killing on sight rather than managing. A single light attack usually does it. Where the tale gives you distance, the bow is cleaner — a dog that reaches you at the wrong moment costs more than its health suggests.

Rewards

  • Major Legend Increase
    A large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.

What this unlocks

Characters in this tale

Sources