Overview
The grappling hook is presented as a piece of siege equipment. It is really the moment the map opens up.
Taka finishes the hook and Jin retrieves it, completing the equipment needed to storm Castle Kaneda. Narratively it is the last item on the checklist before the act's climax.
Mechanically it is one of the most consequential unlocks in the game: from here Tsushima becomes vertical. Cliffs, temple roofs and camp walls that were scenery become routes, and a great deal of the island's optional content — shrines especially — assumes you have it.
In the game’s own framing: Jin has his allies for Castle Kaneda. First Taka finishes the grappling hook, then the Straw Hats want their people out of Fort Yatate.
What to bring
What this tale expects you to have on you.
- RequiredComplete "The Tale of Sensei Ishikawa", "The Tale of Ryuzo", "The Tale of Lady Masako" and "Hammer and Forge"This tale does not appear until then.
- RecommendedGrappling HookThe route through this tale requires it.
- RecommendedFocused HearingThe steps rely on it to place guards through walls.
- RecommendedStealth approachThe tale is built around grass cover.
Objectives
- Find Yuna
- Speak with Yuna
- Go to the forge
- Speak with Taka
- Meet Ryuzo
- Speak with Ryuzo
- Travel with Ryuzo
- Assemble the Straw Hats
- Hear the plan
- Ride to Fort Yatate
- Dismount and approach
- Grapple across the cliffs
- Navigate the rocks
- Finish the climb
- Approach the prison quietly
- Eliminate the guards silently
- Free the first cage
- Clear the circling patrol
- Clear the secondary posts
- Free the last two cages
- Fight through the inner fort
- Signal Ryuzo
- Open the inner gates
- Hit them from behind
Full walkthrough
- 01Find Yuna
Follow the waypoints to Komatsu Forge.
- 02Speak with Yuna
Taka has finished the thing Jin asked for.
- 03Go to the forge
Follow her in to see the grappling hook completed. Hold the grapple prompt until the line catches before jumping; releasing early drops you.
- 04Speak with Taka
He hands over the hook.
- 05Meet Ryuzo
He is calling for you outside the forge.
- 06Speak with Ryuzo
Straw Hats are being held at Fort Yatate.
- 07Travel with Ryuzo
Ride out to meet the rest of his men.
- 08Assemble the Straw Hats
Gather with the remaining soldiers.
- 09Hear the plan
Ryuzo briefs the assault as you travel.
- 10Ride to Fort Yatate
Continue with the Straw Hats to the fortress.
- 11Dismount and approach
Leave the horse at the hilltop and move to the cliff edge. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 12Grapple across the cliffs
A run of grapple swings and climbs — hold the grapple prompt, jump between platforms. Hold the grapple prompt until the line catches before jumping; releasing early drops you.
- 13Navigate the rocks
Squeeze through the narrow gaps and take the handholds up.
- 14Finish the climb
Swing the last grapple points to reach the fort’s clifftop. Hold the grapple prompt until the line catches before jumping; releasing early drops you.
- 15Approach the prison quietly
Focused Hearing marks prisoners in white and Mongol patrols in red. Focused Hearing shows enemies through walls and floors, so use it to place everyone before committing rather than to react once you are seen.
- 16Eliminate the guards silently
Chain assassinations, and tall grass between them. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection. Take the ends of patrol routes first, where a body will not be walked into — a discovered corpse raises the alarm just as reliably as being seen. Chain assassination only pays where two targets are genuinely close; starting one you cannot finish leaves you standing in the open mid-animation.
- 17Free the first cage
Two Straw Hats inside.
- 18Clear the circling patrol
One Mongol walks a loop around the large rock.
- 19Clear the secondary posts
Two stationary guards behind the log wall, plus the patrols by the tanning rack.
- 20Free the last two cages
Open both to release the rest.
- 21Fight through the inner fort
The freed Straw Hats fight alongside you.
- 22Signal Ryuzo
Set off the signal fireworks at the waypoint.
- 23Open the inner gates
Push through Fort Yatate’s interior.
- 24Hit them from behind
Ryuzo’s men engage the front while you attack the rear.
Enemies in this tale, and how to fight them
Strengths
- Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
- Grappling Hook
What this unlocks
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima: Act 1 — Rescue Lord Shimura — Knowll