TaleminorTale of TsushimaAct I — Rescue Lord Shimura

Unfinished Business

A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

RoleSide tale
Importanceminor
  • TypeSide Tale
  • Act1 – Rescue Lord Shimura
  • RegionAzamo Bay, Izuhara
  • Quest giverA peasant
  • PrerequisiteComplete "The Broken Blacksmith"
  • RewardsMinor Legend Increase, Minor Defense Charm, +4 Leather
  • Steps7

Overview

A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

Unfinished Business is a standalone Tale of Tsushima in Izuhara — not attached to an ally questline, and told from inside the occupation rather than above it.

The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.

In the game’s own framing: Taka is out of Azamo Bay. Everyone else is still in it.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "The Broken Blacksmith"This tale does not appear until then.

Objectives

  1. Enter Azamo Bay
  2. Free three caged villagers
  3. Kill three Mongol leaders
  4. Free three village elders
  5. Open three village gates
  6. Defeat Warlord Harunori
  7. Raise the village banners

Full walkthroughSpoilers

  1. 01
    Enter Azamo Bay

    Through the hole in the fence near where you start.

  2. 02
    Free three caged villagers

    One cage is far to the left and easy to miss alongside the obvious groupings.

  3. 03
    Kill three Mongol leaders

    The first with about six companions; the second in a backyard beside the cages; the third at a campfire with two others, in the open.

  4. 04
    Free three village elders

    One upstairs near the first leader, one upstairs in a house behind the cages, one outdoors in front of a shrine.

  5. 05
    Open three village gates

    One immediately as you enter, one south of the cages, one on the perimeter near the supply carts.

  6. 06
    Defeat Warlord Harunori

    A duel at the village square with the flagpoles. Watch for the glow on his weapon before you commit. Duels disable your tools, so this is stances, parries and dodges only. Let them commit first and take the recovery window rather than opening yourself.

  7. 07
    Raise the village banners

    At the opening of the square.

    Checkpoint

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Defense Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +4 Leather
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

What this unlocks

Sources