OverviewSpoilers
An early Iki chapter following someone Jin has reason to look for on an island where he has no allies.
Set in the opening stretch of the Iki campaign, A Lost Friend continues the search that brought Jin to the island while the Eagle Tribe’s hold is still being established for the player.
The Iki tales run as one continuous sequence rather than as separately unlockable questlines, so this follows directly from Journey Into the Past.
In the game’s own framing: The storm took the boat and the horse with it. Finding the animal is the excuse; what Jin walks into on the way is the point.
What to bring
What this tale expects you to have on you.
- RequiredComplete "Journey Into the Past"This tale does not appear until then.
Objectives
- Find the shipwreck
- Examine the captain
- Find the hoof prints
- Track the horse
- Meet the stranger
- Spot your horse
- Defeat the Mongols
- Reach your horse
- Learn Horse Charge
- Practise the charge
- Take the third group
- Speak with the survivor
Full walkthroughSpoilers
- 01Find the shipwreck
Along the shoreline — the boat with the distinctive roof structures is the one that brought you.
- 02Examine the captain
He drowned. You can bury him.
- 03Find the hoof prints
In the sand near the water.
- 04Track the horse
Uphill; several interaction points confirm you are on the trail. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 05Meet the stranger
When you see a lantern, take the left path and speak to them.
- 06Spot your horse
Further along the main path, surrounded by Mongols. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 07Defeat the Mongols
Clear the area.
- 08Reach your horse
A short way ahead. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 09Learn Horse Charge
Hold the shoulder button to ride through groups. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 10Practise the charge
Three separate Mongol groups on the route give you the chance.
- 11Take the third group
Under the large tree, where they are holding a survivor.
- 12Speak with the survivor
To finish.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
- Horse Charge
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima: Iki Island — Ghost Franchise Wiki
- Iki Island Ghost of Tsushima: Complete Guide to the New Frontier — ExitLag
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx