TalemajorJin's JourneyHardIki Island

A Lost Friend

An early Iki chapter following someone Jin has reason to look for on an island where he has no allies.

RoleIki Island main tale
Importancemajor
  • TypeMain Tale (Iki Island)
  • ActIki Island
  • RegionIki Island
  • Quest giverAutomatic
  • PrerequisiteComplete "Journey Into the Past"
  • RewardsMajor Legend Increase, Horse Charge
  • Steps12

OverviewSpoilers

An early Iki chapter following someone Jin has reason to look for on an island where he has no allies.

Set in the opening stretch of the Iki campaign, A Lost Friend continues the search that brought Jin to the island while the Eagle Tribe’s hold is still being established for the player.

The Iki tales run as one continuous sequence rather than as separately unlockable questlines, so this follows directly from Journey Into the Past.

In the game’s own framing: The storm took the boat and the horse with it. Finding the animal is the excuse; what Jin walks into on the way is the point.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "Journey Into the Past"This tale does not appear until then.

Objectives

  1. Find the shipwreck
  2. Examine the captain
  3. Find the hoof prints
  4. Track the horse
  5. Meet the stranger
  6. Spot your horse
  7. Defeat the Mongols
  8. Reach your horse
  9. Learn Horse Charge
  10. Practise the charge
  11. Take the third group
  12. Speak with the survivor

Full walkthroughSpoilers

  1. 01
    Find the shipwreck

    Along the shoreline — the boat with the distinctive roof structures is the one that brought you.

  2. 02
    Examine the captain

    He drowned. You can bury him.

  3. 03
    Find the hoof prints

    In the sand near the water.

  4. 04
    Track the horse

    Uphill; several interaction points confirm you are on the trail. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  5. 05
    Meet the stranger

    When you see a lantern, take the left path and speak to them.

  6. 06
    Spot your horse

    Further along the main path, surrounded by Mongols. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  7. 07
    Defeat the Mongols

    Clear the area.

  8. 08
    Reach your horse

    A short way ahead. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  9. 09
    Learn Horse Charge

    Hold the shoulder button to ride through groups. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  10. 10
    Practise the charge

    Three separate Mongol groups on the route give you the chance.

  11. 11
    Take the third group

    Under the large tree, where they are holding a survivor.

  12. 12
    Speak with the survivor

    To finish.

    Checkpoint

Rewards

  • Major Legend Increase
    A large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
  • Horse Charge

Characters in this tale

Sources