OverviewSpoilers
Jin travels under a false name, because on Iki the true one would get him killed rather than obeyed.
The title states the mechanic: on this island Jin cannot trade on being a Sakai, so he does not. Yarikawa — the clan Lord Shimura crushed and Jin later allied with — is a name that carries no debt here.
It is the clearest expression of the expansion’s inversion. On Tsushima, Jin’s problem was becoming something dishonourable. On Iki, his problem is that his honourable inheritance is itself the offence.
In the game’s own framing: Tenzo introduces Jin to Fune and her crew under a borrowed name. Proving himself means sinking the Mongol warship off the coast.
What to bring
What this tale expects you to have on you.
- RequiredComplete "A Raider's Return"This tale does not appear until then.
- RecommendedBlack Powder BombThe crowd answer this tale expects.
Objectives
- Meet Tenzo at the cliffside
- Watch the introduction
- Follow the raiders downhill
- Defeat the first wave
- Continue after the cutscene
- Clear the lower plateau cannoneers
- Clear the higher plateau
- Board the warship
- Find the way inside
- Find the black powder
- Ignite it
Full walkthroughSpoilers
- 01Meet Tenzo at the cliffside
He is at a campfire with his companions near the cliff edge.
- 02Watch the introduction
The scene that sets the objective.
- 03Follow the raiders downhill
Toward the shore, where about a dozen Mongols stand between you and the ship.
- 04Defeat the first wave
Kill the Shamans specifically — they are buffing everyone. The raiders hold attention, which leaves openings behind the enemy line. Kill the Shaman before anything else — while he is chanting every Mongol near him hits harder, moves faster and blocks better, so removing him is worth more than removing two ordinary soldiers.
- 05Continue after the cutscene
Into the next phase.
- 06Clear the lower plateau cannoneers
Across the smaller rocks and along the hanging beams to reach them. Stealth works on the first group.
- 07Clear the higher plateau
The rest of the cannoneers above.
- 08Board the warship
Clear the deck.
- 09Find the way inside
Up the ladders and around to the far side of the ship.
- 10Find the black powder
In the inner rooms. Shoot the powder before the group spreads out. Once they scatter, the barrel is worth one kill instead of four.
- 11Ignite it
The ship goes down, and the raiders decide you are worth keeping.
Enemies in this tale, and how to fight them
Strengths
- Shaman — Kill first, before anything else on this list. A Shaman does not fight you directly — he chants, and while he is chanting every Mongol around him hits harder, moves faster and blocks better. Killing him is worth more than killing any two of the others. Kunai to stagger, then a heavy attack, is the fastest answer; sustained Wind Stance pressure also works. Shamans usually stand back from the line, often on rocks or ruins, so the bow is frequently the cleanest route.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
What this unlocks
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima: Iki Island — Ghost Franchise Wiki
- Iki Island Ghost of Tsushima: Complete Guide to the New Frontier — ExitLag
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx