OverviewSpoilers
A later Iki chapter as the campaign against the Eagle Tribe escalates toward its decisive stretch.
By this point the expansion has established both threats — the Eagle Tribe’s occupation and the Eagle’s psychological hold — and begins converging them.
The Iki tales are structured as one continuous story rather than a hub of separate questlines, so the pace tightens noticeably in this back half.
In the game’s own framing: With the warship gone, the campaign turns to Fort Sakai — the fort Jin’s father built — and the commander holding it.
What to bring
What this tale expects you to have on you.
- RequiredComplete "Jin From Yarikawa"This tale does not appear until then.
Objectives
- Speak with Fune
- Travel to Fort Sakai
- Free the prisoners outside
- Speak with the freed raiders
- Enter the fort
- Free the lower fort prisoners
- Free the prisoners uphill
- Clear the remaining Mongols
- Reach the upper gates
- Clear the upper fort
- Advance through the Tenshu gates
- Kill Khunbish
Full walkthroughSpoilers
- 01Speak with Fune
On top of her house.
- 02Travel to Fort Sakai
Fast travel if you have a point nearby.
- 03Free the prisoners outside
Take the watchtower sentries at range first, then the Shaman and his guards. Kill the Shaman before anything else — while he is chanting every Mongol near him hits harder, moves faster and blocks better, so removing him is worth more than removing two ordinary soldiers.
- 04Speak with the freed raiders
They will join the assault.
- 05Enter the fort
Through the main gate.
- 06Free the lower fort prisoners
Three cage sections. Smashing the gates is faster than unlocking them, and every freed raider is another distraction working for you.
- 07Free the prisoners uphill
Two more sections — two cages and four.
- 08Clear the remaining Mongols
Let the raiders take the attention and hit from behind.
- 09Reach the upper gates
Uphill once the lower fort is clear.
- 10Clear the upper fort
Again with the raiders drawing fire.
- 11Advance through the Tenshu gates
The last threshold before the commander.
- 12Kill Khunbish
Bank Resolve through the earlier fights and spend it on power attacks. He breaks and runs across a bridge into a house — follow him up two ladders to finish it. Keep at least one Resolve segment in reserve — it is your healing as well as your techniques, and spending the last one on damage is how a won fight turns.
Enemies in this tale, and how to fight them
Strengths
- Shaman — Kill first, before anything else on this list. A Shaman does not fight you directly — he chants, and while he is chanting every Mongol around him hits harder, moves faster and blocks better. Killing him is worth more than killing any two of the others. Kunai to stagger, then a heavy attack, is the fastest answer; sustained Wind Stance pressure also works. Shamans usually stand back from the line, often on rocks or ruins, so the bow is frequently the cleanest route.
Rewards
- Major Legend IncreaseA large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.
- Saddlebag
- Tribal Terror MaskA head item. Cosmetic unless the set states otherwise.
What this unlocks
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima: Iki Island — Ghost Franchise Wiki
- Iki Island Ghost of Tsushima: Complete Guide to the New Frontier — ExitLag
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx