Overview
A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.
Peace for the Divine is a standalone Tale of Tsushima in Toyotama — not attached to an ally questline, and told from inside the occupation rather than above it.
The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.
In the game’s own framing: Smoke rising from a shrine nearby. What follows is a fox leading Jin to what was done to the rest of them.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.
- RecommendedStealth approachThe tale is built around grass cover.
Objectives
- Approach the shrine
- Examine three clues
- Follow the fox
- Cross the bamboo forest
- Kill the lone enemies
- Defeat the bridge patrol
- Reach the camp
- Clear the camp
Full walkthroughSpoilers
- 01Approach the shrine
In Old Toyotama Hills. It starts on its own when you get close.
- 02Examine three clues
Scattered near the destroyed shrine, close together.
- 03Follow the fox
It appears once you have all three.
- 04Cross the bamboo forest
Through tall grass, pressing the touchpad now and then to keep sight of it. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection.
- 05Kill the lone enemies
Scattered Mongols and guard dogs on the path. Kill the dogs on sight rather than managing them — they close instantly and interrupt whatever you were mid-way through.
- 06Defeat the bridge patrol
At a stone bridge — isolated ones first.
- 07Reach the camp
Keep following until you find a small camp surrounded by dead foxes.
- 08Clear the camp
About six swordsmen and archers. Take the isolated ones first. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard.
TipStone breaks swordsmen, who make up most of every Mongol group.
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
- Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.
- Dogs — They close instantly and interrupt whatever you were doing, so they are worth killing on sight rather than managing. A single light attack usually does it. Where the tale gives you distance, the bow is cleaner — a dog that reaches you at the wrong moment costs more than its health suggests.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Utility CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +14 LinenUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx