TalesupportingTale of TsushimaAct II — A Gathering Storm

The Family Man

A Tale of Tsushima in Toyotama, lady masako tale 6 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

RoleLady Masako questline
Importancesupporting
  • TypeSide Tale (Masako Tale 6 of 9)
  • Act2
  • RegionToyotama
  • Quest giverMasako at Omi Monastery
  • PrerequisiteComplete "The Fool"
  • RewardsMinor Legend Increase, Minor Melee Charm, +2 Silk
  • Steps8

Overview

A Tale of Tsushima in Toyotama, lady masako tale 6 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

The Family Man belongs to Lady Masako’s questline: Masako tracking the people who slaughtered the Adachi clan. It is lady masako tale 6 of 9, set in Toyotama.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Lady Masako’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: The hunt has led Masako to Kubara. Jin meets her there, and finds her arguing with the monk who keeps following her.

This is tale 6 of 9 in Masako’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

What to bring

The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.

  • RequiredComplete "The Fool"This tale does not appear until then.
  • RecommendedWater StanceWater is the only efficient answer to a raised shield.
  • RecommendedMoon StanceMoon staggers Brutes; nothing else in the melee kit reliably does.

Objectives

  1. Travel to Omi Monastery
  2. Speak with Masako
  3. Speak with Junshin
  4. Speak with Masako again
  5. Follow Masako
  6. Defeat the Mongols
  7. Investigate the house
  8. Follow the footprints

Full walkthroughSpoilers

  1. 01
    Travel to Omi Monastery

    Masako is at the centre, arguing with Junshin.

  2. 02
    Speak with Masako

    At the monastery centre.

  3. 03
    Speak with Junshin

    He is beside her after the cutscene.

  4. 04
    Speak with Masako again

    Still near Junshin.

  5. 05
    Follow Masako

    Out of the monastery, on horseback toward the beach. Dismount at the coast and go on toward the water. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  6. 06
    Defeat the Mongols

    Shield-bearers with flaming katanas, a leader and brutes. Dodge rather than block the fire, and do not expect stealth to work in the open. Switch to Moon Stance for the Brutes: they shrug off ordinary damage and Moon's heavy overheads are what actually stagger them. Their big swings are unblockable, so dodge rather than block and answer in the gap afterwards. Shield-bearers need Water Stance, and specifically its heavy attacks — light attacks chip uselessly at a raised shield.

    TipWater is the only efficient answer to a raised shield.

  7. 07
    Investigate the house

    Silk rolls, a bloody blade, bodies, and a footprint on the floor.

  8. 08
    Follow the footprints

    South along the beach and around the rocks to your target, and the closing cutscene.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Brutes — Moon Stance. Brutes soak an enormous amount of ordinary damage, and Moon's heavy overhead strikes are what actually stagger them. Their big swings are usually unblockable — red marker — so dodge those rather than trying to block, and answer in the window afterwards rather than trading. Some carry explosives. If you have Resolve banked, a Brute is the right place to spend it.
  • Shield-bearers — Water Stance, and specifically its heavy attacks — that is what breaks a raised shield. Trying to chip through the front of a shield with light attacks wastes the fight. Stagger them first so the guard comes up and breaks, then go through the opening quickly before it closes.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Melee Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +2 Silk
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

What this unlocks

Masako’s tales

Characters in this tale

Sources

Relationships