TalemajorJin's JourneyModerateAct II — A Gathering Storm

The Coward of Yarikawa

A Yarikawa mission about the label the clan carries and who earned it — one of the Act 2 chapters that complicates the rebellion Lord Shimura put down.

RoleMain story
Importancemajor
  • TypeMain Tale
  • Act2 – Retake Castle Shimura
  • RegionToyotama
  • Quest giverYuna
  • PrerequisiteComplete "The Walls of Yarikawa"
  • RewardsMajor Legend Increase
  • Steps16

Overview

Yarikawa's reputation was written by the people who defeated it. This mission is about what that reputation costs.

One of the Toyotama chapters that follows the recruitment of Clan Yarikawa, The Coward of Yarikawa continues the act's central argument: that the island's rulers and the island's people have very different accounts of the same history.

It sits between The Walls of Yarikawa and The Ghost of Yarikawa in the act's sequence, and it is where the alliance Jin has just built is tested rather than celebrated.

In the game’s own framing: Yarikawa is under siege and its best archers have gone missing. Bringing them home would arm the defence and prove Jin and Yuna mean what they say.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "The Walls of Yarikawa"This tale does not appear until then.
  • RecommendedFlaming ArrowsThe steps use fire on grass, barrels or enemies.

Objectives

  1. Meet Yuna in Old Yarikawa
  2. Examine the dead Mongols
  3. Search for tracks
  4. Follow the tracks
  5. Search the house
  6. Save Taka from the bear
  7. Search the house again
  8. Speak with Yuna
  9. Search near the campfire
  10. Follow the tracks downhill
  11. Approach the archers
  12. Survey the Mongol camp
  13. Speak with Taka
  14. Time the ambush
  15. Defeat the Mongols
  16. Speak with Daikoku

Full walkthroughSpoilers

  1. 01
    Meet Yuna in Old Yarikawa

    She is beside a steaming pot.

  2. 02
    Examine the dead Mongols

    Directly in front of you.

  3. 03
    Search for tracks

    Footprints two steps from the bodies.

  4. 04
    Follow the tracks

    Down the path, up a wooden ramp, uphill through grass, past a rock formation, down to the road, then through a gate toward a house.

  5. 05
    Search the house

    Taka is inside, and badly startled.

  6. 06
    Save Taka from the bear

    Fire arrows, or a Perfect Dodge into the execution.

  7. 07
    Search the house again

    The goza mats on the floor to the left, and the arrows on the right.

  8. 08
    Speak with Yuna

    She is crouched by the dying embers.

  9. 09
    Search near the campfire

    The cart of explosive barrels, and more footprints by the mat. Shoot the powder before the group spreads out. Once they scatter, the barrel is worth one kill instead of four.

  10. 10
    Follow the tracks downhill

    With Yuna, until you spot archers ahead. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.

  11. 11
    Approach the archers

    Down this hill and up the next; there are three of them. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.

  12. 12
    Survey the Mongol camp

    Complete the observation. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  13. 13
    Speak with Taka

    Automatic dialogue.

  14. 14
    Time the ambush

    When Taka asks about timing and Jin answers that they are close enough, put an arrow into the red barrel below.

  15. 15
    Defeat the Mongols

    Explosive and fire arrows from the high ground on the blue-armoured soldiers, then go down for the last few.

  16. 16
    Speak with Daikoku

    On the road, to finish.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.

Rewards

  • Major Legend Increase
    A large step toward the next Legend rank. Legend gates your Ghost Weapon unlocks and your health and Resolve upgrades, so main and Mythic Tales are the fastest way to raise it.

What this unlocks

Sources