Overview
A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.
For Tsushima is a standalone Tale of Tsushima in Izuhara — not attached to an ally questline, and told from inside the occupation rather than above it.
The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.
In the game’s own framing: There are people in Azamo who want to fight back. They are farmers and fishermen, and they will get themselves killed.
Objectives
- Find the Azamo Inn
- Speak with the woman
- Follow her to the farm
- Defeat the Mongols
- Regroup with her
- Keep pace with her
- Reach the encounter
- Defeat the rest
- Speak with her
Full walkthroughSpoilers
- 01Find the Azamo Inn
At the marker in Izuhara.
- 02Speak with the woman
She explains what the Azamo League is doing.
- 03Follow her to the farm
Where the League’s leaders are staying.
- 04Defeat the Mongols
The farmhouse is already burning when you arrive.
- 05Regroup with her
She is kneeling beside a body.
- 06Keep pace with her
She runs toward the sound of more fighting.
- 07Reach the encounter
Into the next fight.
- 08Defeat the rest
Everything still standing.
- 09Speak with her
Jin has something to say about it that he does not quite believe.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Stealth CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +10 LinenUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx