Overview
A Tale of Tsushima in Toyotama, sensei ishikawa tale 9 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.
Laid to Rest belongs to Sensei Ishikawa’s questline: Ishikawa hunting Tomoe, the student who took his archery to the Mongols. It is sensei ishikawa tale 9 of 9, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Sensei Ishikawa’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Tomoe’s archers plan a surprise attack on Umugi Cove. Jin does not trust her, and they need her anyway.
This is tale 9 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RequiredComplete "Friends in Passing"This tale does not appear until then.
- RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.
- RecommendedStealth approachThe tale is built around grass cover.
Objectives
- Meet Ishikawa
- Ride with Ishikawa
- Follow him crouched
- Confront Tomoe
- Defeat the ambush
- Follow Ishikawa and Tomoe
- Defeat the patrol
- Keep following
- Defeat the mixed group
- Take cover in the grove
- Follow them crouched
- Headshot a guard
- Move up
- Assassinate on the signal
- Regroup
- Cross the swamp
- Wait with Ishikawa
- Move to the encounter
- Defeat the force at Umugi Cove
- Speak with Ishikawa
- Follow him to Umugi Cove
- Ask a bystander
- Run to the final marker
Full walkthroughSpoilers
- 01Meet Ishikawa
At Kazumasa’s Isle in Toyotama, near the Umugi border, in a burnt-out village.
- 02Ride with Ishikawa
To the next position.
- 03Follow him crouched
Until he takes cover behind a rock near the gambling den.
- 04Confront Tomoe
At the fishing hut — climb the ladder.
- 05Defeat the ambush
Sprung the moment you have spoken to her.
- 06Follow Ishikawa and Tomoe
Forward.
- 07Defeat the patrol
Mostly archers. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
- 08Keep following
With both of them.
- 09Defeat the mixed group
Several enemy types.
- 10Take cover in the grove
At the tale marker.
- 11Follow them crouched
To a patch of pampas grass, staying hidden. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection.
- 12Headshot a guard
One of two Mongol swordsmen, from the grass. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard.
TipStone breaks swordsmen, who make up most of every Mongol group.
- 13Move up
To the next pampas patch.
- 14Assassinate on the signal
Take the closest Mongol by the fire while they handle the others. Take the ends of patrol routes first, where a body will not be walked into — a discovered corpse raises the alarm just as reliably as being seen.
- 15Regroup
Three down; stealth is over.
- 16Cross the swamp
Stay in the pampas grass to avoid the Mongols around you. Crouch into the grass and let the patrol pattern settle before you move; the grass breaks line of sight entirely rather than just slowing detection.
- 17Wait with Ishikawa
While Tomoe gets into position.
- 18Move to the encounter
And get ready.
- 19Defeat the force at Umugi Cove
The attack itself, across several stances.
- 20Speak with Ishikawa
Afterwards.
- 21Follow him to Umugi Cove
Looking for Tomoe.
- 22Ask a bystander
At the cove entrance.
- 23Run to the final marker
To stop Tomoe leaving the island. Completing it unlocks "The Unbending Archer" and ends Ishikawa’s questline. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
- Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Ranged CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- Half Bow DyeA colour option for an armour set. Cosmetic only.
Ishikawa’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx