TaleminorTale of TsushimaAct II — A Gathering Storm

A Final Request

A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

RoleSide tale
Importanceminor
  • TypeSide Tale
  • Act2 – Retake Castle Shimura
  • RegionLucky Genzo’s Inn, Toyotama
  • Quest giverOda’s wife
  • PrerequisiteReach Toyotama (Act 2)
  • RewardsMinor Legend Increase, Minor Melee Charm, +8 Leather
  • Steps12

Overview

A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

A Final Request is a standalone Tale of Tsushima in Toyotama — not attached to an ally questline, and told from inside the occupation rather than above it.

The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.

In the game’s own framing: Fighting at the inn, and behind it a man taken by ronin and moved between camps.

Objectives

  1. Approach Lucky Genzo’s Inn
  2. Defeat the ronin
  3. Search for survivors
  4. Travel to the gorge camp
  5. Defeat five
  6. Question the prisoner
  7. Travel to the cliffs camp
  8. Defeat five more
  9. Question that prisoner
  10. Reach Lake Kubara camp
  11. Defeat eight
  12. Speak with Oda

Full walkthroughSpoilers

  1. 01
    Approach Lucky Genzo’s Inn

    The disturbance starts the tale.

  2. 02
    Defeat the ronin

    About six Straw Hats attacking the inn.

  3. 03
    Search for survivors

    Inside, on the right — a wounded woman whose husband Oda has been taken.

  4. 04
    Travel to the gorge camp

    Northeast, the first ronin camp.

  5. 05
    Defeat five

    Low-level ronin.

  6. 06
    Question the prisoner

    For where Oda went.

  7. 07
    Travel to the cliffs camp

    The second camp, on the cliffs.

  8. 08
    Defeat five more

    Clearing the position.

  9. 09
    Question that prisoner

    For directions to the last camp.

  10. 10
    Reach Lake Kubara camp

    The third and final one.

  11. 11
    Defeat eight

    Two heavily armoured and six lighter.

  12. 12
    Speak with Oda

    And tell him how his wife is.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Melee Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +8 Leather
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

Sources