TalesupportingTale of TsushimaAct II — A Gathering Storm

The Black Wolf

A Tale of Tsushima in Toyotama, yuna tale 3 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.

RoleYuna questline
Importancesupporting
  • TypeSide Tale (Yuna Tale 3 of 4)
  • Act2
  • RegionToyotama
  • Quest giverYuna near Yoshinaka Bay, Otsuna
  • PrerequisiteComplete "Silent Death"
  • RewardsMinor Legend Increase, Minor Stealth Charm, +2 Silk
  • Steps9

Overview

A Tale of Tsushima in Toyotama, yuna tale 3 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.

The Black Wolf belongs to Yuna’s questline: Yuna and Taka, and what the war costs the people it was never fought for. It is yuna tale 3 of 4, set in Toyotama.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Yuna’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: Killing Altan’s local ally — the Black Wolf — to force the warlord himself into the open.

This is tale 3 of 4 in Yuna’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "Silent Death"This tale does not appear until then.

Objectives

  1. Meet Yuna at the coast
  2. Follow Yuna
  3. Kill the lone Mongol
  4. Approach the main camp
  5. Defeat seven Mongols
  6. Speak with Yuna
  7. Reach the rowboat
  8. Sail to the ship
  9. Defeat the six aboard

Full walkthroughSpoilers

  1. 01
    Meet Yuna at the coast

    A campsite near Yoshinaka Bay.

  2. 02
    Follow Yuna

    About ten steps west, to another encampment.

  3. 03
    Kill the lone Mongol

    Warming himself at the fire and not expecting you.

  4. 04
    Approach the main camp

    Along the roads and into the grass around the larger camp.

  5. 05
    Defeat seven Mongols

    You can chain-assassinate three by the fire, then take the rest of the blue-armoured group however you like. Take the ends of patrol routes first, where a body will not be walked into — a discovered corpse raises the alarm just as reliably as being seen.

  6. 06
    Speak with Yuna

    At the camp entrance.

  7. 07
    Reach the rowboat

    Beside the camp.

  8. 08
    Sail to the ship

    Board and go.

  9. 09
    Defeat the six aboard

    Which triggers the closing cutscene.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Dogs — They close instantly and interrupt whatever you were doing, so they are worth killing on sight rather than managing. A single light attack usually does it. Where the tale gives you distance, the bow is cleaner — a dog that reaches you at the wrong moment costs more than its health suggests.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Stealth Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +2 Silk
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

What this unlocks

Yuna’s tales

Characters in this tale

Sources

Relationships