TalemajorMythic TaleHard

The Spirit of Yarikawa's Vengeance

A Mythic Tale about a rebellion Tsushima's own samurai crushed, and a vengeful spirit said to have risen from it — rewarding the technique that turns a losing fight around.

RoleMythic Tale
Importancemajor
RewardDance of Wrath technique
  • TypeMythic Tale
  • Act2 – Retake Castle Shimura
  • RegionToyotama
  • Quest giverYamato
  • PrerequisiteComplete "A New Horizon"
  • RewardsModerate Legend Increase, Dance of Wrath, Sword Kit
  • Steps20

Key takeaways

  • Dance of Wrath is a panic button that scales. It converts a bad crowd fight into a chain of kills. Once you have it, encounters you would previously have thinned by stealth become viable head-on.
  • It costs Resolve. Which means it competes with healing. Charms and armour that improve Resolve generation change how often you can rely on it.
  • The tale is worth reading for the history. Yarikawa is referenced elsewhere in the game; this is where the reference is explained.

Overview

Yarikawa rose against Tsushima's rulers and was destroyed for it. That the island's own samurai did the destroying is the part the ballad does not soften.

This is the Mythic Tale most directly about the game's politics. The Yarikawa rebellion is history the samurai class would rather not discuss, and the legend of a vengeful spirit born from it is the version that survived among the people who lost.

The reward, Dance of Wrath, lets Jin chain kills through a group in a single flowing sequence. Mechanically it is the answer to being surrounded; narratively it is a technique named after a massacre, handed to a man who is becoming something the samurai will also want forgotten.

In the game’s own framing: Lord Yarikawa’s final curse, followed from a musician’s rumor to the thing at the end of it.

What to bring

The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.

  • RequiredComplete "A New Horizon"This tale does not appear until then.
  • RecommendedWater StanceWater is the only efficient answer to a raised shield.

Objectives

  1. Find the musician
  2. Search for white smoke
  3. Collect the first offering
  4. Find the burning Mongol camp
  5. Investigate the camp
  6. Free the prisoner
  7. Search for white smoke again
  8. Collect the second offering
  9. Visit the refugee settlement
  10. Follow Heitaro
  11. Search for white smoke a third time
  12. Find the fighting
  13. Investigate the exterior
  14. Enter through the back
  15. Examine the interior
  16. Search for white smoke a fourth time
  17. Collect the final scroll
  18. Travel to the Garden of the Gods
  19. Collect the last offering
  20. Duel the Spirit of Yarikawa

Full walkthrough

  1. 01
    Find the musician

    Yamato, surrounded by people in Yarikawa.

  2. 02
    Search for white smoke

    Northwest, near a bridge inside the search area.

  3. 03
    Collect the first offering

    The scroll on the rock where the smoke rises.

  4. 04
    Find the burning Mongol camp

    Southwest along the river.

  5. 05
    Investigate the camp

    The horse, the shield bearer and the fallen soldier. Shield-bearers need Water Stance, and specifically its heavy attacks — light attacks chip uselessly at a raised shield. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

    TipWater is the only efficient answer to a raised shield.

  6. 06
    Free the prisoner

    Break the cage for a cutscene.

  7. 07
    Search for white smoke again

    Back to the search area, then southwest.

  8. 08
    Collect the second offering

    Another scroll at the source.

  9. 09
    Visit the refugee settlement

    The survivors engage you automatically.

  10. 10
    Follow Heitaro

    Southeast up a hill to a grave.

  11. 11
    Search for white smoke a third time

    The centre of the search circle.

  12. 12
    Find the fighting

    West, toward a house with battle damage.

  13. 13
    Investigate the exterior

    Whatever it was has already gone.

  14. 14
    Enter through the back

    Squeeze through the gap.

  15. 15
    Examine the interior

    The banner, the offerings, the helmet rug and the scrolls.

  16. 16
    Search for white smoke a fourth time

    The northern edge of the search circle.

  17. 17
    Collect the final scroll

    The message is not encouraging.

  18. 18
    Travel to the Garden of the Gods

    Southeast, to the grassy ground full of fireflies.

  19. 19
    Collect the last offering

    Read the final scroll.

  20. 20
    Duel the Spirit of Yarikawa

    Parry and counter rather than pressing. Heavenly Strike when you have the Resolve, and finish with Dance of Wrath. Keep at least one Resolve segment in reserve — it is your healing as well as your techniques, and spending the last one on damage is how a won fight turns. Blue-marked attacks can be parried; red-marked ones cannot and have to be dodged. Reading the colour matters more than reacting fast. Duels disable your tools, so this is stances, parries and dodges only. Let them commit first and take the recovery window rather than opening yourself.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Shield-bearers — Water Stance, and specifically its heavy attacks — that is what breaks a raised shield. Trying to chip through the front of a shield with light attacks wastes the fight. Stagger them first so the guard comes up and breaks, then go through the opening quickly before it closes.

Rewards

  • Moderate Legend Increase
    Between the two: the size a Mythic Tale awards.
  • Dance of Wrath
  • Sword Kit
    A cosmetic kit for the katana — saya, tsuba and grip.

Sources