Overview
A Tale of Tsushima in Toyotama, yuna tale 1 of 4 — part of Yuna and Taka, and what the war costs the people it was never fought for.
The Tale of Yuna belongs to Yuna’s questline: Yuna and Taka, and what the war costs the people it was never fought for. It is yuna tale 1 of 4, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Yuna’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: The Mongols are terrorising Otsuna prefecture, and Yuna wants to see whether anything can be done about it.
This is tale 1 of 4 in Yuna’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RequiredComplete "A New Horizon"This tale does not appear until then.
- RecommendedMoon StanceMoon staggers Brutes; nothing else in the melee kit reliably does.
Objectives
- Travel to the marker
- Speak with Yuna
- Follow Yuna
- Speak with the villager
- Defeat the Mongols
- Speak with Ichi
- Speak with Yuna
Full walkthroughSpoilers
- 01Travel to the marker
Near Ichi’s Inn. Yuna is by a burning overturned wagon.
- 02Speak with Yuna
At the wagon.
- 03Follow Yuna
North toward the inn.
- 04Speak with the villager
Jump down into the inn courtyard.
- 05Defeat the Mongols
About five blue-armoured, including a Brute and several archers. You can also chase down the villager who sold them out. Switch to Moon Stance for the Brutes: they shrug off ordinary damage and Moon's heavy overheads are what actually stagger them. Their big swings are unblockable, so dodge rather than block and answer in the gap afterwards. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
TipMoon staggers Brutes; nothing else in the melee kit reliably does.
- 06Speak with Ichi
He comes out of the inn.
- 07Speak with Yuna
Out through the gate, to close the tale.
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
- Brutes — Moon Stance. Brutes soak an enormous amount of ordinary damage, and Moon's heavy overhead strikes are what actually stagger them. Their big swings are usually unblockable — red marker — so dodge those rather than trying to block, and answer in the window afterwards rather than trading. Some carry explosives. If you have Resolve banked, a Brute is the right place to spend it.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Defense CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
What this unlocks
Yuna’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx