TaleminorTale of TsushimaIki Island

Troubled Waters

A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

RoleSide tale
Importanceminor
  • TypeSide Tale (Iki Island)
  • ActIki Island
  • RegionIki Island
  • Quest giverEnvironmental — a shipwreck on the coast
  • PrerequisiteFind the tale in the open world
  • RewardsMinor Legend Increase, Minor Utility Charm, +10 Linen
  • Steps10

Overview

A standalone Tale of Tsushima in the Iki Island region, told by the people living under the occupation rather than by anyone commanding it.

Troubled Waters is a standalone Tale of Tsushima in Iki Island — not attached to an ally questline, and told from inside the occupation rather than above it.

The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.

In the game’s own framing: Signs of a battle along the coast — a burning ship and debris — worth finding out about.

Objectives

  1. Travel to the coast
  2. Investigate the wreckage
  3. Speak with the survivor
  4. Escape the hwacha
  5. Find Sugi’s house
  6. Examine the items inside
  7. Speak with Sugi
  8. Follow Sugi
  9. Defeat Yamaneko’s crew
  10. Follow Sugi to the cliffs

Full walkthroughSpoilers

  1. 01
    Travel to the coast

    The marked location on Iki.

  2. 02
    Investigate the wreckage

    Three clues: burned beams on the left, a burned body, and the destroyed rudder on the right.

  3. 03
    Speak with the survivor

    Sitting to the right of the wreck.

  4. 04
    Escape the hwacha

    A Mongol ship opens up with burning arrows — run from the beach and stay out of the white circles. The white circles on the ground are where the volley lands. Keep moving through them rather than stopping to fight, and heal between salvos.

  5. 05
    Find Sugi’s house

    Still smouldering.

  6. 06
    Examine the items inside

    Which brings Sugi out.

  7. 07
    Speak with Sugi

    For the situation.

  8. 08
    Follow Sugi

    Toward the village, which is being raided.

  9. 09
    Defeat Yamaneko’s crew

    Kill the Shaman first to strip the buffs, then the rest. Kill the Shaman before anything else — while he is chanting every Mongol near him hits harder, moves faster and blocks better, so removing him is worth more than removing two ordinary soldiers.

  10. 10
    Follow Sugi to the cliffs

    The conversation there opens "Bloodletting".

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Shaman — Kill first, before anything else on this list. A Shaman does not fight you directly — he chants, and while he is chanting every Mongol around him hits harder, moves faster and blocks better. Killing him is worth more than killing any two of the others. Kunai to stagger, then a heavy attack, is the fastest answer; sustained Wind Stance pressure also works. Shamans usually stand back from the line, often on rocks or ruins, so the bow is frequently the cleanest route.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Utility Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +10 Linen
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

What this unlocks

Sources