Key takeaways
- The cold is the real obstacle. The ascent of Mount Jogaku will kill Jin if he stays exposed. Move between shelter and fire rather than pushing straight up.
- Way of the Flame costs Incendiary Oil. It is not Resolve-powered like the other techniques — it uses a separate resource unlocked with the technique itself.
- Bettomaru is a duel. The summit fight is one-on-one at the dojo. Parry-focused play, as with every Mythic Tale duellist.
- It is a Kamiagata tale, not an Iki Island one. Some lists file it under Iki; it belongs to the game's third mainland region.
Overview
Most Mythic Tales are a trail and a fight. This one is a mountain that is actively trying to kill you, and then a fight.
The Undying Flame is the seventh Mythic Tale and the one set in Kamiagata, the game's third region. It begins with a musician at a campfire at Mount Jogaku, and its central challenge is the ascent itself: the cold is a hazard that will kill Jin if he lingers, so the climb has to be managed rather than simply walked.
At the summit, Bettomaru waits at the dojo. Beating him earns Incendiary Oil for the katana and the Way of the Flame technique — a special move powered by that oil, which sets the blade burning.
In the game’s own framing: A fire at the top of Mount Jogaku that has never gone out, and a technique kept beside it. The tale is the climb.
What to bring
What this tale expects you to have on you.
- RequiredLiberate Kawachi Whaling VillageThis tale does not appear until then.
- RecommendedGrappling HookThe route through this tale requires it.
Objectives
- Find the musician
- Begin the ascent
- Reach the first campfire
- Cross the wooden bridge
- Reach the second campfire
- Grapple across
- Reach the third campfire
- Clear the wolf path
- Reach the fourth campfire
- Cross the fallen trunk
- Light the fifth campfire
- Light the sixth
- Approach the dojo
- Speak with Bettomaru
- Duel Bettomaru
- Descend the mountain
- Return to the musician
Full walkthrough
- 01Find the musician
At the base of Mount Jogaku.
- 02Begin the ascent
West along the path to your left, then climb the ledges at the end of the trail.
- 03Reach the first campfire
Before the large wooden bridge. Resting resets the freezing meter — that is the mechanic the whole climb is built on.
- 04Cross the wooden bridge
Two wolves on the path; take them with arrows from distance. Kill the dogs on sight rather than managing them — they close instantly and interrupt whatever you were mid-way through.
- 05Reach the second campfire
Up a ledge after the bridge and to the right.
- 06Grapple across
One wolf, then swing from the overhead branch. Kill the dogs on sight rather than managing them — they close instantly and interrupt whatever you were mid-way through. Hold the grapple prompt until the line catches before jumping; releasing early drops you.
- 07Reach the third campfire
Climb the ledges directly ahead.
- 08Clear the wolf path
North of the third fire, four wolves. Climb the ledges at the end. Kill the dogs on sight rather than managing them — they close instantly and interrupt whatever you were mid-way through.
- 09Reach the fourth campfire
There is a man here worth speaking to.
- 10Cross the fallen trunk
Left of the fire, then grapple to the tree stump. Hold the grapple prompt until the line catches before jumping; releasing early drops you.
- 11Light the fifth campfire
This one is not lit — light it yourself.
- 12Light the sixth
Keep climbing until you can light another.
- 13Approach the dojo
Toward the peak. A bear is on the path; fight it or run past, and fall back to the last fire if it goes wrong.
- 14Speak with Bettomaru
At the dojo entrance.
- 15Duel Bettomaru
Step into the ring and pick up the rock. Winning teaches the Way of the Flame. Duels disable your tools, so this is stances, parries and dodges only. Let them commit first and take the recovery window rather than opening yourself.
- 16Descend the mountain
There is a prompt on the steps that takes you down fast.
- 17Return to the musician
At the base, to close the tale.
Enemies in this tale, and how to fight them
Strengths
- Dogs — They close instantly and interrupt whatever you were doing, so they are worth killing on sight rather than managing. A single light attack usually does it. Where the tale gives you distance, the bow is cleaner — a dog that reaches you at the wrong moment costs more than its health suggests.
Rewards
- Moderate Legend IncreaseBetween the two: the size a Mythic Tale awards.
- Way of the Flame
- Sword KitA cosmetic kit for the katana — saya, tsuba and grip.
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- How to unlock Way of the Flame mythic technique in Ghost of Tsushima — Sportskeeda
- The Undying Flame — Kamiagata Region, Mythic Tales — Gamer Guides