TalesupportingTale of TsushimaAct II — A Gathering Storm

The Terror of Otsuna

A Tale of Tsushima in Toyotama, sensei ishikawa tale 7 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

RoleSensei Ishikawa questline
Importancesupporting
  • TypeSide Tale (Ishikawa Tale 7 of 9)
  • Act2
  • RegionToyotama
  • Quest giverIshikawa
  • PrerequisiteComplete "The Ghost and the Demon Sensei"
  • RewardsMinor Legend Increase, Minor Ranged Charm, +2 Silk
  • Steps12

Overview

A Tale of Tsushima in Toyotama, sensei ishikawa tale 7 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

The Terror of Otsuna belongs to Sensei Ishikawa’s questline: Ishikawa hunting Tomoe, the student who took his archery to the Mongols. It is sensei ishikawa tale 7 of 9, set in Toyotama.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Sensei Ishikawa’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: Another of Tomoe’s training camps, this one in Otsuna.

This is tale 7 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "The Ghost and the Demon Sensei"This tale does not appear until then.

Objectives

  1. Find Ishikawa
  2. Speak with him
  3. Meet Ran
  4. Walk to the horses
  5. Ride to the camp
  6. Survey the area
  7. Defeat the archers
  8. Investigate the footprints
  9. Chase Tomoe
  10. Check the cliff
  11. Return to Ishikawa
  12. Speak with the sensei

Full walkthroughSpoilers

  1. 01
    Find Ishikawa

    In the moss-covered farmhouse at the marker.

  2. 02
    Speak with him

    To start.

  3. 03
    Meet Ran

    An injured woman by the washing line outside.

  4. 04
    Walk to the horses

    Through the grass with Ishikawa. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  5. 05
    Ride to the camp

    A long ride southwest across roads and bridges until you have to dismount.

  6. 06
    Survey the area

    From the grassy overlook on the right. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  7. 07
    Defeat the archers

    Shoot from the overlook or go in — melee is faster, since archers are poor up close. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.

  8. 08
    Investigate the footprints

    On the road out of the camp, which triggers a cutscene.

  9. 09
    Chase Tomoe

    On horseback along the road toward the ocean cliffs. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  10. 10
    Check the cliff

    Out onto the rock and look down. She is gone.

  11. 11
    Return to Ishikawa

    Southeast, back to the campsite.

  12. 12
    Speak with the sensei

    To finish.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Ranged Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +2 Silk
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

What this unlocks

Ishikawa’s tales

Characters in this tale

Sources

Relationships