Overview
A Tale of Tsushima in Toyotama, sensei ishikawa tale 6 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.
The Ghost and the Demon Sensei belongs to Sensei Ishikawa’s questline: Ishikawa hunting Tomoe, the student who took his archery to the Mongols. It is sensei ishikawa tale 6 of 9, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Sensei Ishikawa’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Tomoe intends to put Mongol archery camps across Toyotama. One is in Kushi, and the hunt starts at a settlement over the Yarikawa border.
This is tale 6 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
What this tale expects you to have on you.
- RequiredComplete "Dreams of Conquest"This tale does not appear until then.
- RecommendedFlaming ArrowsThe steps use fire on grass, barrels or enemies.
Objectives
- Reach the starting point
- Speak with the frightened man
- Travel toward Kawamata Village
- Rescue Ishikawa
- Climb the watchtower
- Speak with Ishikawa
- Ride to the ambush site
- Investigate the convoy
- Follow the trail
- Find the captive
- Free her
- Survive the ambush
- Speak with Ishikawa
Full walkthroughSpoilers
- 01Reach the starting point
A small farm with peasants and horses. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 02Speak with the frightened man
He explains what has him panicked.
- 03Travel toward Kawamata Village
Northwest along the road, either climbing the steep cliff or going around.
- 04Rescue Ishikawa
Five or six archers are on him; one sword slash each is enough. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
- 05Climb the watchtower
The structure nearby.
- 06Speak with Ishikawa
At the top.
- 07Ride to the ambush site
West along the road with him, to a burning convoy.
- 08Investigate the convoy
The bodies, the corpse with a message tied to it, and the blood trail.
- 09Follow the trail
Uphill east, then sharply left up a steeper slope, following footprints.
- 10Find the captive
Dismount and follow Ishikawa to another camp where a woman is tied up.
- 11Free her
Which springs the trap.
- 12Survive the ambush
About eight archers shooting down at you. Explosive or fire arrows clear them fastest — keep moving and dodging while you do it. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
- 13Speak with Ishikawa
By the campfire.
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Ranged CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
What this unlocks
Ishikawa’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx