TalesupportingTale of TsushimaAct II — A Gathering Storm

Nattou and the Sake Seller

A Tale of Tsushima in Toyotama, kenji tale 2 of 3 — part of the sake merchant whose schemes Jin keeps having to finish.

RoleKenji questline
Importancesupporting
  • TypeSide Tale (Kenji Tale 2 of 3)
  • Act2
  • RegionToyotama
  • Quest giverKenji, south of the Ruins of Old Yarikawa
  • PrerequisiteReach Act 2
  • RewardsMinor Legend Increase, Minor Melee Charm
  • Steps7

Overview

A Tale of Tsushima in Toyotama, kenji tale 2 of 3 — part of the sake merchant whose schemes Jin keeps having to finish.

Nattou and the Sake Seller belongs to Kenji’s questline: the sake merchant whose schemes Jin keeps having to finish. It is kenji tale 2 of 3, set in Toyotama.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Kenji’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: There is a Mongol encampment in the area that Kenji has decided needs dealing with — and looting.

This is tale 2 of 3 in Kenji’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

Objectives

  1. Find Kenji
  2. Travel to the Mongol camp
  3. Loot the supplies
  4. Enter the tent by the pig
  5. Start the fight
  6. Defeat them
  7. Free Kenji

Full walkthroughSpoilers

  1. 01
    Find Kenji

    Just south of the Ruins of Old Yarikawa.

  2. 02
    Travel to the Mongol camp

    Southwest with him.

  3. 03
    Loot the supplies

    The back of the central wagon; a barrel in the tent right of it; supplies under the wooden structures to its left; a sake barrel beneath the watchtower further left; and more under a cart near the pig roast.

  4. 04
    Enter the tent by the pig

    Which triggers the cutscene.

  5. 05
    Start the fight

    Attack any Mongol.

  6. 06
    Defeat them

    Blue-armoured Mongols, then Straw Hat raiders with a bear join in.

  7. 07
    Free Kenji

    He and his companion are in a bamboo cage — cut it open.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Melee Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.

Kenji’s tales

Characters in this tale

Sources

Relationships