TalesupportingTale of TsushimaAct I — Rescue Lord Shimura

The Traitor

A Tale of Tsushima in Izuhara, lady masako tale 4 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

RoleLady Masako questline
Importancesupporting
  • TypeSide Tale (Masako Tale 4 of 9)
  • Act1
  • RegionIzuhara
  • Quest giverJunshin, a monk at Ariake Refugee Camp
  • PrerequisiteComplete "The Husband"
  • RewardsMinor Legend Increase, Minor Melee Charm, Samurai Clan Armor Dye
  • Steps6

Overview

A Tale of Tsushima in Izuhara, lady masako tale 4 of 9 — part of Masako tracking the people who slaughtered the Adachi clan.

The Traitor belongs to Lady Masako’s questline: Masako tracking the people who slaughtered the Adachi clan. It is lady masako tale 4 of 9, set in Izuhara.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Lady Masako’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: Still hunting Headman Sadao, one of the conspirators behind the Adachi murders.

This is tale 4 of 9 in Masako’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

What to bring

The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.

  • RequiredComplete "The Husband"This tale does not appear until then.
  • RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.
  • RecommendedWater StanceWater is the only efficient answer to a raised shield.

Objectives

  1. Travel to Ariake Refugee Camp
  2. Meet Junshin
  3. Speak with Masako
  4. Ride to Ariake Lighthouse
  5. Defeat the guards
  6. Join Masako at the top

Full walkthroughSpoilers

  1. 01
    Travel to Ariake Refugee Camp

    Where the tale starts.

  2. 02
    Meet Junshin

    The monk at the camp.

  3. 03
    Speak with Masako

    She is in the camp.

  4. 04
    Ride to Ariake Lighthouse

    On horseback. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.

  5. 05
    Defeat the guards

    A mix of shield-bearers and swordsmen — Stone Stance and Water Stance between them. Shield-bearers need Water Stance, and specifically its heavy attacks — light attacks chip uselessly at a raised shield. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard.

    TipStone breaks swordsmen, who make up most of every Mongol group.

  6. 06
    Join Masako at the top

    The summit of the lighthouse ends the tale.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Shield-bearers — Water Stance, and specifically its heavy attacks — that is what breaks a raised shield. Trying to chip through the front of a shield with light attacks wastes the fight. Stagger them first so the guard comes up and breaks, then go through the opening quickly before it closes.
  • Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Melee Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • Samurai Clan Armor Dye
    A colour option for an armour set. Cosmetic only.

What this unlocks

Masako’s tales

Characters in this tale

Sources

Relationships