Overview
A Tale of Tsushima in Toyotama, norio tale 3 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.
Ghosts in the Fog belongs to Norio’s questline: a warrior monk arming the temples once prayer proves insufficient. It is norio tale 3 of 9, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Norio’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: The monks are safe, and the Mongols have come back for the village that sheltered them.
This is tale 3 of 9 in Norio’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RequiredComplete "Three Actions, Three Illusions"This tale does not appear until then.
- RecommendedWater StanceWater is the only efficient answer to a raised shield.
- RecommendedSmoke BombThe steps call for one — it is the reset when the fight turns.
Objectives
- Meet Norio
- Reach the village centre
- Survey the defences
- Speak with Norio
- Light the six incense burners
- Wait for them
- Open with an air assassination
- Defeat the Mongols
- Go to the temple
- Help Norio
- Speak with Norio
Full walkthroughSpoilers
- 01Meet Norio
In Akashima Village.
- 02Reach the village centre
Climb onto the armor shop’s roof.
- 03Survey the defences
Four things: the swamp, the temple, the village entrance and the incense burners. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.
- 04Speak with Norio
Back at the centre, about how to hold it.
- 05Light the six incense burners
Marked with yellow icons around the village.
- 06Wait for them
Go to the marker and climb the ladder into the raised house.
- 07Open with an air assassination
Take the first Mongol below before the fight starts properly. Take the ends of patrol routes first, where a body will not be walked into — a discovered corpse raises the alarm just as reliably as being seen.
- 08Defeat the Mongols
Twenty or more of several types. Smoke bombs are more reliable here than the incense. The smoke both breaks line of sight and stuns what is inside it, so it works as an opener as well as an escape.
- 09Go to the temple
Once the village is clear.
- 10Help Norio
Mongol shieldmen are on him. Shield-bearers need Water Stance, and specifically its heavy attacks — light attacks chip uselessly at a raised shield.
TipWater is the only efficient answer to a raised shield.
- 11Speak with Norio
He is standing over a body.
Enemies in this tale, and how to fight them
Strengths
- Shield-bearers — Water Stance, and specifically its heavy attacks — that is what breaks a raised shield. Trying to chip through the front of a shield with light attacks wastes the fight. Stagger them first so the guard comes up and breaks, then go through the opening quickly before it closes.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Defense CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- Noble Fighter’s HeadbandA head item. Cosmetic unless the set states otherwise.
What this unlocks
Norio’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx