TaleminorTale of TsushimaAct I — Rescue Lord Shimura

Whispers in the Woods

A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

RoleSide tale
Importanceminor
  • TypeSide Tale
  • Act1 – Rescue Lord Shimura
  • RegionIzuhara
  • Quest giverPeasant rumor
  • PrerequisiteFind the start in the open world
  • RewardsMinor Legend Increase, Minor Melee Charm, +4 Leather
  • Steps10

Overview

A standalone Tale of Tsushima in the Izuhara region, told by the people living under the occupation rather than by anyone commanding it.

Whispers in the Woods is a standalone Tale of Tsushima in Izuhara — not attached to an ally questline, and told from inside the occupation rather than above it.

The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.

In the game’s own framing: People go into Kashine Forest and do not come out. The explanation offered is spirits.

Objectives

  1. Travel to Kashine Forest
  2. Speak with the traveller
  3. Wait until nightfall
  4. Search the forest
  5. Find the campsite
  6. Follow the tracks
  7. Follow the hanging bodies
  8. Find the bandit camp
  9. Defeat the bandits
  10. Return to the traveller

Full walkthroughSpoilers

  1. 01
    Travel to Kashine Forest

    To the marked waypoint.

  2. 02
    Speak with the traveller

    Camped by the fire, who tells you about the spirits.

  3. 03
    Wait until nightfall

    As he suggests.

  4. 04
    Search the forest

    Several investigation markers through the woods.

  5. 05
    Find the campsite

    A fire pit with tracks leading away.

  6. 06
    Follow the tracks

    Deeper into the forest.

  7. 07
    Follow the hanging bodies

    Strung from trees along the path, and a cart full of more.

  8. 08
    Find the bandit camp

    Where the trail ends.

  9. 09
    Defeat the bandits

    The spirits, as it turns out.

  10. 10
    Return to the traveller

    At the original meeting point.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Melee Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +4 Leather
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

Sources