TalesupportingTale of TsushimaAct I — Rescue Lord Shimura

The Past Never Passes

A Tale of Tsushima in Izuhara, sensei ishikawa tale 3 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

RoleSensei Ishikawa questline
Importancesupporting
  • TypeSide Tale (Ishikawa Tale 3 of 9)
  • Act1
  • RegionIzuhara
  • Quest giverIshikawa at his dojo, Hiyoshi
  • PrerequisiteComplete "The Sensei and the Student"
  • RewardsMinor Legend Increase, Minor Ranged Charm, +2 Silk
  • Steps11

Overview

A Tale of Tsushima in Izuhara, sensei ishikawa tale 3 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.

The Past Never Passes belongs to Sensei Ishikawa’s questline: Ishikawa hunting Tomoe, the student who took his archery to the Mongols. It is sensei ishikawa tale 3 of 9, set in Izuhara.

The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Sensei Ishikawa’s arc rewards being followed as a sequence rather than picked at.

In the game’s own framing: Tomoe is training Mongol archers in Hiyoshi. They stopped one group brutalising a settlement, but she is still out there.

This is tale 3 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.

What to bring

What this tale expects you to have on you.

  • RequiredComplete "The Sensei and the Student"This tale does not appear until then.

Objectives

  1. Travel to Ishikawa’s dojo
  2. Speak with Ishikawa
  3. Follow Ishikawa
  4. Survey the region
  5. Descend the cliff
  6. Go to the coastal road
  7. Defeat the first group
  8. Travel to the bridge
  9. Defeat the second group
  10. Head south
  11. Defeat the last group

Full walkthroughSpoilers

  1. 01
    Travel to Ishikawa’s dojo

    In Hiyoshi.

  2. 02
    Speak with Ishikawa

    For the briefing.

  3. 03
    Follow Ishikawa

    To the back of his house, which is a good vantage point.

  4. 04
    Survey the region

    Three places: the coastal road, the bridge into town, and the ridge road to the south. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.

  5. 05
    Descend the cliff

    Handholds nearby.

  6. 06
    Go to the coastal road

    Follow the guiding wind.

  7. 07
    Defeat the first group

    On the coastal road.

  8. 08
    Travel to the bridge

    Guiding wind again.

  9. 09
    Defeat the second group

    At the bridge.

  10. 10
    Head south

    To the ridge road.

  11. 11
    Defeat the last group

    Which triggers the closing cinematic.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Ranged Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +2 Silk
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

What this unlocks

Ishikawa’s tales

Characters in this tale

Sources

Relationships