Overview
A Tale of Tsushima in Izuhara, sensei ishikawa tale 3 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.
The Past Never Passes belongs to Sensei Ishikawa’s questline: Ishikawa hunting Tomoe, the student who took his archery to the Mongols. It is sensei ishikawa tale 3 of 9, set in Izuhara.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Sensei Ishikawa’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Tomoe is training Mongol archers in Hiyoshi. They stopped one group brutalising a settlement, but she is still out there.
This is tale 3 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
What this tale expects you to have on you.
- RequiredComplete "The Sensei and the Student"This tale does not appear until then.
Objectives
- Travel to Ishikawa’s dojo
- Speak with Ishikawa
- Follow Ishikawa
- Survey the region
- Descend the cliff
- Go to the coastal road
- Defeat the first group
- Travel to the bridge
- Defeat the second group
- Head south
- Defeat the last group
Full walkthroughSpoilers
- 01Travel to Ishikawa’s dojo
In Hiyoshi.
- 02Speak with Ishikawa
For the briefing.
- 03Follow Ishikawa
To the back of his house, which is a good vantage point.
- 04Survey the region
Three places: the coastal road, the bridge into town, and the ridge road to the south. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.
- 05Descend the cliff
Handholds nearby.
- 06Go to the coastal road
Follow the guiding wind.
- 07Defeat the first group
On the coastal road.
- 08Travel to the bridge
Guiding wind again.
- 09Defeat the second group
At the bridge.
- 10Head south
To the ridge road.
- 11Defeat the last group
Which triggers the closing cinematic.
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Ranged CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
What this unlocks
Ishikawa’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx