Overview
A Tale of Tsushima in Toyotama, norio tale 2 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.
Three Actions, Three Illusions belongs to Norio’s questline: a warrior monk arming the temples once prayer proves insufficient. It is norio tale 2 of 9, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Norio’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Norio has found where the Mongols took his temple’s senior healer, who is needed to keep training healers in Akashima.
This is tale 2 of 9 in Norio’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.
- RequiredComplete "The Last Warrior Monk"This tale does not appear until then.
- RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.
- RecommendedMoon StanceMoon staggers Brutes; nothing else in the melee kit reliably does.
Objectives
- Meet Norio in Akashima Village
- Travel to the Mongol camp
- Ride toward the coast
- Defeat the lone Mongol
- Climb to the granary balcony
- Survey the camp
- Clear the first group
- Protect Hochi
- Speak with Hochi
Full walkthroughSpoilers
- 01Meet Norio in Akashima Village
To begin.
- 02Travel to the Mongol camp
Follow him out of the village, across the road and over a bridge toward a hut, then whistle your horse when he mounts. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 03Ride toward the coast
Across the fields and the long wooden bridge.
- 04Defeat the lone Mongol
A blue-armoured warrior in the way.
- 05Climb to the granary balcony
Up the ladder into the structure ahead.
- 06Survey the camp
Three things: Hochi, a signal cannon, and the meeting point. Survey points are not decoration — each one you mark puts an objective or a hazard on your map, and skipping them means finding the same things the hard way.
- 07Clear the first group
About twelve Mongols including a couple of Brutes. Stealth or open combat. Switch to Moon Stance for the Brutes: they shrug off ordinary damage and Moon's heavy overheads are what actually stagger them. Their big swings are unblockable, so dodge rather than block and answer in the gap afterwards.
TipMoon staggers Brutes; nothing else in the melee kit reliably does.
- 08Protect Hochi
Around six more swordsmen arrive. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard.
TipStone breaks swordsmen, who make up most of every Mongol group.
- 09Speak with Hochi
Under the shelter, to finish.
Enemies in this tale, and how to fight them
Strengths
- Brutes — Moon Stance. Brutes soak an enormous amount of ordinary damage, and Moon's heavy overhead strikes are what actually stagger them. Their big swings are usually unblockable — red marker — so dodge those rather than trying to block, and answer in the window afterwards rather than trading. Some carry explosives. If you have Resolve banked, a Brute is the right place to spend it.
- Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Defense CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
What this unlocks
Norio’s tales
Characters in this tale
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx