TaleminorTale of TsushimaAct II — A Gathering Storm

A Wealthy Man Has All He Needs

A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

RoleSide tale
Importanceminor
  • TypeSide Tale
  • Act2 – Retake Castle Shimura
  • RegionLady Sanjo’s Bridge, Toyotama
  • Quest giverSaburo
  • PrerequisiteFind the survivor camp in the open world after reaching Tomotoya
  • RewardsMinor Legend Increase, Minor Utility Charm, +6 Leather
  • Steps12

Overview

A standalone Tale of Tsushima in the Toyotama region, told by the people living under the occupation rather than by anyone commanding it.

A Wealthy Man Has All He Needs is a standalone Tale of Tsushima in Toyotama — not attached to an ally questline, and told from inside the occupation rather than above it.

The side tales are where the game shows what the invasion costs people who were never going to be defended by eighty samurai on a beach. They are short, and collectively they are most of the game’s texture.

In the game’s own framing: A man at a refugee camp is threatening the people around him. His family were supposed to be smuggled out and never arrived.

What to bring

The stances are a counter-table, not a preference: each one is the answer to a specific enemy, and this tale fields the ones below.

  • RecommendedStone StanceStone breaks swordsmen, who make up most of every Mongol group.

Objectives

  1. Speak with each refugee
  2. Stop the one who runs
  3. Question him
  4. Travel to Umugi Beach
  5. Investigate the ronin hideout
  6. Open from above
  7. Defeat the Straw Hats
  8. Protect the hostages
  9. Free the refugees
  10. Look for Saburo’s family
  11. Take the toy
  12. Return to Saburo

Full walkthroughSpoilers

  1. 01
    Speak with each refugee

    Talk to everyone in the camp.

  2. 02
    Stop the one who runs

    Wound him with an arrow rather than let him go.

  3. 03
    Question him

    Once he is down.

  4. 04
    Travel to Umugi Beach

    Northwest to the coast, where the smugglers took them.

  5. 05
    Investigate the ronin hideout

    The wooden watchtower at the shore.

  6. 06
    Open from above

    Use the watchtower rope to come down on them.

  7. 07
    Defeat the Straw Hats

    Unarmoured swordsmen. Stone Stance handles the swordsmen; its heavy attacks do extra stagger damage and break their guard.

    TipStone breaks swordsmen, who make up most of every Mongol group.

  8. 08
    Protect the hostages

    Anything with a red skull is going for a captive.

    Watch outA marked enemy is going for someone you have to keep alive.

  9. 09
    Free the refugees

    All of them.

  10. 10
    Look for Saburo’s family

    Near the large rock at the water’s edge.

  11. 11
    Take the toy

    It is beside the bodies.

  12. 12
    Return to Saburo

    Fast travel back and tell him.

    Checkpoint

Enemies in this tale, and how to fight them

Strengths

  • Swordsmen — Stone Stance, whose heavy attacks do extra stagger damage to sword-wielders and break their guard. Swordsmen are the backbone of nearly every Mongol group, so Stone is the stance you will spend the most time in. Parry timing matters more here than anywhere else: blue attacks can be parried, red ones cannot and have to be dodged.
  • Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.

Rewards

  • Minor Legend Increase
    A smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
  • Minor Utility Charm
    A silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
  • +6 Leather
    Upgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.

Sources