Ronin Attire
The early stealth set from Blood on the Grass — lower detection, higher melee damage, and a perk built specifically around the island's pampas grass.
Overview
The unusual perk here is the grass one, and it tells you something about how the game expects you to move.
Ronin Attire reduces enemy detection by 10–20% and increases melee damage by 15–30% — an unusual combination, since most sets pick either stealth or damage. Its third perk makes enemies slower to detect you after you leave pampas grass while crouched, which rewards the specific rhythm of crouch-move-strike that camp infiltration uses.
Available in Act 1 from Blood on the Grass, it is the bridge between the starting armour and the Ghost Armor that arrives in Act 2.
The early hybrid: enough stealth to open a fight on your terms and enough damage to finish it if that fails.
Where you get it
- Blood on The GrassMain Tale — awards this
Tales that call for it
- Shadow of The SamuraiMain Tale — the walkthrough calls for it
- The Tale of RyuzoMain Tale — the walkthrough calls for it
Upgrading it
Armour is improved at an armourer, paid for in linen, silk and leather gathered from the world and from tale rewards. Every set states its effects as a range, and the upper figure is what the set does only once it is fully upgraded — an unupgraded set is materially weaker than its description suggests.
Sources
Strengths and weaknesses
Strengths
- Combines stealth and melee damage, which most sets do not
- The grass perk suits the game's actual infiltration rhythm
- Available early in Act 1
Weaknesses
- Superseded by Ghost Armor for pure stealth in Act 2
- Less survivable than the Samurai Clan Armor if a fight goes wrong
Best uses
- Act 1 camp infiltration
- Players who want to open quietly and finish loudly