Armoury

Ghost of Tsushima Weapons & Gear Directory

Jin's blade, bows, Ghost weapons and armour sets — what each one changes about the way you fight, and how to earn it.

Total entries
20

20 weapons & gear shown

  • majorGhost Weapon

    Ghost weapon

    Black Powder Bomb

    An explosive taken from the invaders and turned back on them — the Ghost weapon with the clearest thematic charge in the game.

    Unlock
    Ghost weapon progression
    View details
  • supportingGhost Weapon

    Ghost weapon

    Firecracker

    A distraction rather than a weapon — thrown to pull guards toward a noise and away from where you intend to be.

    View details
  • minorArmour

    Armour set

    Fundoshi

    A loincloth with one perk, earned by visiting every hot spring on the island. It is a joke with a real mechanical payoff.

    Unlock
    Find all 18 hot springs
    View details
  • coreArmour

    Armour set

    Ghost Armor

    Awarded by the story mission From the Darkness — cuts enemy detection sharply, shortens the road to Ghost Stance, and gives every kill a chance to terrify.

    Unlock
    From the Darkness (Act 2)
    View details
  • majorArmour

    Armour set

    Gosaku's Armor

    The heavy melee set from The Unbreakable Gosaku — more health, more stagger damage, and health restored every time you kill a staggered enemy.

    Unlock
    The Unbreakable Gosaku (Mythic Tale)
    View details
  • majorBow

    Ranged weapon

    Half Bow

    The light, fast bow — quick to draw and quiet, the stealth player's opener before the longbow arrives.

    Unlock
    The Tale of Sensei Ishikawa (early)
    View details
  • majorArmour

    Armour set

    Kensei Armor

    The Ghost Weapon set from The Six Blades of Kojiro — faster Resolve gain, harder-hitting Ghost Weapons, and a debuff that makes struck enemies both weaker and more fragile.

    Unlock
    The Six Blades of Kojiro (Mythic Tale)
    View details
  • majorGhost Weapon

    Ghost weapon

    Kunai

    Thrown blades that stagger a group instantly — the Ghost weapon that most often turns a losing melee back around.

    Unlock
    Ghost weapon progression
    View details
  • majorBow

    Ranged weapon

    Longbow

    The heavy bow recovered from The Curse of Uchitsune — slow to draw, but the only bow that punches through Mongol helmets, and the platform for Explosive Arrows.

    Unlock
    The Curse of Uchitsune (Mythic Tale)
    Ammunition
    Arrows
    View details
  • majorArmour

    Armour set

    Mongol Commander's Armor

    A disguise that works. Out of combat it massively reduces Mongol detection, because you are dressed as one of them.

    Unlock
    Fit for the Khan (side tale)
    View details
  • majorArmour

    Armour set

    Ronin Attire

    The early stealth set from Blood on the Grass — lower detection, higher melee damage, and a perk built specifically around the island's pampas grass.

    Unlock
    Blood on the Grass (Act 1)
    View details
  • coreArmour

    Armour set

    Sakai Clan Armor

    Jin's family armour, awarded in Act 2 — melee damage, health, and the only set that improves Standoffs, the game's one purely samurai mechanic.

    Unlock
    Ghosts from the Past (Act 2)
    View details
  • coreKatana & Stances

    Primary weapon

    Sakai Katana

    Jin's inherited blade and the only sword he carries — upgraded rather than replaced, and the delivery system for all four combat stances.

    Unlock
    Owned from the start
    View details
  • majorArmour

    Armour set

    Samurai Clan Armor

    The defensive set from The Tale of Lady Masako — heavy damage reduction, more health, and Resolve generated by getting hit rather than by landing hits.

    Unlock
    The Tale of Lady Masako (Act 1)
    View details
  • majorGhost Weapon

    Ghost weapon

    Smoke Bomb

    Breaks line of sight instantly, dropping an active fight back into stealth — the tool that lets a failed approach be retried instead of survived.

    Unlock
    Ghost weapon progression
    View details
  • majorGhost Weapon

    Ghost weapon

    Sticky Bomb

    An explosive that attaches to a target before it detonates — the answer to a single heavily armoured enemy rather than to a crowd.

    View details
  • majorArmour

    Armour set

    Tadayori's Armor

    The archery set from The Legend of Tadayori — faster nocking, longer Concentration, and headshots that refund half the Concentration meter.

    Unlock
    The Legend of Tadayori (Mythic Tale)
    View details
  • majorSidearm

    Sidearm

    Tanto

    Jin's short blade — the weapon the assassination animations are performed with, and the one that never appears in a duel.

    View details
  • supportingArmour

    Armour set

    Traveler's Attire

    The exploration set. It does nothing in a fight and is arguably the most useful thing you can wear on Tsushima.

    Unlock
    Talk to any merchant
    View details
  • supportingGhost Weapon

    Ghost weapon

    Wind Chime

    A soft lure that draws a single curious guard away from the group — the precision instrument of the distraction tools.

    View details