EquipmentsupportingGhost Weapon

Firecracker

A distraction rather than a weapon — thrown to pull guards toward a noise and away from where you intend to be.

Role
Ghost weapon
Importance
supporting
F
Ghost of Tsushima · equipment
01

Overview

A distraction rather than a weapon — thrown to pull guards toward a noise and away from where you intend to be.

Firecrackers make a loud noise at the point they land, drawing nearby enemies to investigate. They are the crudest of the Ghost tools and among the most useful, because moving a patrol two metres is often the whole problem.

Unlike the wind chime, which lures a single curious guard, firecrackers pull attention broadly — better for shifting a group, worse for isolating one target.

A distraction rather than a weapon. It is how you split a two-guard post without touching either of them.

02

Tales that call for it

03

Upgrading it

Weapons and tools are improved through the skill trees, spending Technique Points earned as your Legend rank rises. Legend itself comes from tales — main and Mythic Tales give the largest steps, side tales, liberated settlements and cleared encounters the smaller ones.

04

Sources

05

Strengths and weaknesses

Strengths

  • Moves guards away from a route you want to take
  • Cheap and plentiful compared with explosives
  • Creates openings without breaking stealth
  • Pulls a group toward the noise; the Wind Chime pulls one.

Weaknesses

  • Does no damage at all
  • Pulls a group rather than isolating an individual
  • Guards return to post once the noise ends
  • Does no damage, so it never breaks stealth by killing.

Best uses

  • Clearing a patrol off a wall or gate
  • Splitting a pair of guards before assassinating one