Wind Chime
A soft lure that draws a single curious guard away from the group — the precision instrument of the distraction tools.
Overview
A soft lure that draws a single curious guard away from the group — the precision instrument of the distraction tools.
Where a firecracker shouts, a wind chime whispers. It attracts one nearby enemy to investigate rather than alerting a group, which makes it the tool for peeling a lone sentry off a patrol so he can be assassinated quietly.
That precision is the point: a camp cleared with wind chimes never raises an alarm at all, because no one ever finds a body while another guard is watching.
The precise version of the firecracker — one guard, pulled to one place, which is exactly what a chain assassination needs.
Tales that call for it
- Shadow of The SamuraiMain Tale — the walkthrough calls for it
Upgrading it
Weapons and tools are improved through the skill trees, spending Technique Points earned as your Legend rank rises. Legend itself comes from tales — main and Mythic Tales give the largest steps, side tales, liberated settlements and cleared encounters the smaller ones.
Sources
Strengths and weaknesses
Strengths
- Isolates a single guard rather than alerting several
- Keeps a camp in its unalerted state
- Pairs directly with assassination
- Draws a single guard, which is what a chain assassination needs.
Weaknesses
- Slow — luring one guard at a time takes patience
- Useless once combat has actually begun
- No damage
- Useless once you have been seen — it is a setup tool only.
Best uses
- Peeling a lone sentry off a patrol
- Full stealth camp clears where no alarm is acceptable