EquipmentsupportingGhost Weapon

Wind Chime

A soft lure that draws a single curious guard away from the group — the precision instrument of the distraction tools.

Role
Ghost weapon
Importance
supporting
WC
Ghost of Tsushima · equipment
01

Overview

A soft lure that draws a single curious guard away from the group — the precision instrument of the distraction tools.

Where a firecracker shouts, a wind chime whispers. It attracts one nearby enemy to investigate rather than alerting a group, which makes it the tool for peeling a lone sentry off a patrol so he can be assassinated quietly.

That precision is the point: a camp cleared with wind chimes never raises an alarm at all, because no one ever finds a body while another guard is watching.

The precise version of the firecracker — one guard, pulled to one place, which is exactly what a chain assassination needs.

02

Tales that call for it

03

Upgrading it

Weapons and tools are improved through the skill trees, spending Technique Points earned as your Legend rank rises. Legend itself comes from tales — main and Mythic Tales give the largest steps, side tales, liberated settlements and cleared encounters the smaller ones.

04

Sources

05

Strengths and weaknesses

Strengths

  • Isolates a single guard rather than alerting several
  • Keeps a camp in its unalerted state
  • Pairs directly with assassination
  • Draws a single guard, which is what a chain assassination needs.

Weaknesses

  • Slow — luring one guard at a time takes patience
  • Useless once combat has actually begun
  • No damage
  • Useless once you have been seen — it is a setup tool only.

Best uses

  • Peeling a lone sentry off a patrol
  • Full stealth camp clears where no alarm is acceptable